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Messages - masterzone

Pages: 1 2 [3] 4 5 ... 14
31
[C4D] Daily Builds / Re: The new VFB: icons
« on: 2024-07-11, 09:10:24 »
Disappointed with the new VFB. Many not necessary changes... Only good thing is the extra LightMixes.
And I often get this HAND cursor in the VFB (I don't really know what triggers this and the arrow pointer turns to a hand-punch looking cursor) but it is totally annoying..

Maybe developers will take a look into it and they will polish it... but believe me, if they used the C4D internal GUI to create a graphic UX maybe they need loooong holidays . Create an UX with Cinema4D SDK is a total pain. We develop plugins for C4D and every time we need to work with the SDK for change some UX elements, we need some medicines 😂

32
[C4D] Daily Builds / Re: The new VFB: icons
« on: 2024-07-11, 09:05:59 »
Not a big fan of the design either. It looks like a programmer (no offense) and not a designer did this. In fact Corona is slowly moving away from the straightforward design render engine, and I find it confusing as to why. Every version seems to feel slower and more bloated. As UE5 becomes used more and more in my world of commercial animation and rendering, I hope speed and ease of use would still be top of mind.

Totally disagree. You can't compare UE5 engine and Corona Render. Either rendering engines are for different purposes. I tried to make some animations with UE5 using Lumen and PT technology inside, but UE5 quality is a step away backward from Corona Render quality. If you watch youtube UE5 tech demo you can see every time forest, videogame with lot of props, but...did you try to render a simple object with UE5 and Lumen? it's a total disaster. Totally fake. You need to fill tour scene with objects, amazing textures, dirty surfaces and more, only for to get a photo-realistic render. But with minimalist scene where you can see how the light works you can see how Lumen is a total fake.

Please don't compare UE with Corona Render, it's a stupid way to understand how rendering engine works

33
IMHO A big part of Cosmos Material requires careful attention from who upload it into the library. I don't know if there someone who care the Quality Control. There many trees with IOR set to value 2 or similar.
I know that the library must be useful for Corona and Vray but there a lot of work to do into the material side...

34
You should verify if both machines has the same Cinema4D release (original) and Corona Render, or if some plugin is missing on the scene.
Usually if the network is speedy enough you shouldn't  get any error.

35
Finally, after some test, jobs and many hour spent on it, I found a reproducible issue with Bloom and Glare that turn off it self that drive me crazy on past year...I'm very happy!! 🎉🎉🎉. I'm a problem solving and bug hunter lover...😅

Here is my Corona Release (see attached about info panel below) and I'm using the Cinema4D 2024.4.0 (Educational License) (Build 2024_4_14d2cb99a70f_1236864028) OSX.

Seems the problem is related if you selecting and deselecting Camera or TAG. Based on some action you can see on the video below, the Bloom and Glare turn off it self during the final render even if it is on into the TAG.
Based on deselection of the camera object the Bloom and glare effect change its behavior by Turing off.
I hope this help.
This issue is not based on this specific scene, it works with all scenes as well.

Look directly on you tube for best watching...

video:


36
[C4D] Bug Reporting / Re: camera sync
« on: 2024-06-19, 17:45:05 »
thanks for your replay, I will try after sending some final renders to a client of mine...

37
What about the Bloom and Glare that sometimes is turning off it self? it has been solved? it drive me crazy....:(

38
Same issue here...sorry I created a new topic today...

39
[C4D] Bug Reporting / Re: camera sync
« on: 2024-06-13, 15:29:21 »
Soure, here is the about panel :)...

ps: I see the post below about this issue...sorry for duplicated post...


40
[C4D] Bug Reporting / camera sync
« on: 2024-06-13, 11:06:08 »
Hello guys...I continue to get the "Camera was removed, controls for tone mapping, bloom and glare and sharpening won't be synchronized." message into the VFB.
This issue also deactivate the Bloom and glare, very annoying. Anyone else got this issue?

C4D latest build and Corona Render latest commercial build...

41
[C4D] Bug Reporting / HDR mirrored horizontally
« on: 2024-06-11, 08:53:21 »
I noticed that Corona Render put the HDR mirrored horizontally when I load it into the HDR/Shader slot on the Sky Object...
Why does it happen? every time I need to insert -100 on Uv Scale parameters...
Thanks

42
Hello Guys, it would be great if the Camera clipping feature works with "film offset" parameter from Cinema4D camera. Unfortunately when the camera clipping is turned on the film offset won't be affected by this feature and the grass will be cut too early from the edges of the render frame :)

Alex

43
[C4D] I need help! / Re: HDR vs Physical SKY
« on: 2024-05-16, 16:00:18 »
Thank you so much for your explanation...very useful and very closed to my thought...
Thanks
Alex

44
[C4D] I need help! / HDR vs Physical SKY
« on: 2024-05-16, 08:36:55 »
Hello Guys...Corona user since Corona 4...
I'm approaching to get some archiviz animations request from some clients, exteriors and interiors scene.
Often I'm using the Physical Sky for exteriors and some HDRIs for interiors render.

About Interior renders, what do you think is it the best way between HDR or Physical sky to avoid noise and long render times?
You know Corona Render is settings free and I would like to find some tricks to speedup render process.
Usually I don't touch anything from advanced settings so render times is not a problem right now, but during animations putting Flicker free GI get some times to render a single frames...setting the noise level is a good way but I don't know if there are some settings to put down...

Any tips?
Thanks

45
[C4D] Bug Reporting / Background and Tone mapping
« on: 2024-05-06, 16:01:01 »
Hello to all, I found another annoying issue about ToneMap control shaders applied to a physical material to the background...
Below what happen with and without tone map control into the material...(without tone map you need to adjust camera exposure settings)

here the c4d scene: www.c4dzone.com/clienti/altro/test.zip

Latest C4D and corona render

[EDIT] seems to be the "ACES" that give this strange square splotch on the background...if you disable it the problem is gone...

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