211
[C4D] General Discussion / Re: volume fog
« on: 2019-03-06, 16:31:23 »
Thanks Tom and beanz,
will give that proximal shader another try.
With the gradient you still see a “hard” outline at the mesh edges. I tried round, irregular shaped meshes and different gradients (circular etc) and also different mapping, nothing really worked.
That's why I was hoping, the volume mat could be 3D mapped inside the mesh.
will give that proximal shader another try.
With the gradient you still see a “hard” outline at the mesh edges. I tried round, irregular shaped meshes and different gradients (circular etc) and also different mapping, nothing really worked.
That's why I was hoping, the volume mat could be 3D mapped inside the mesh.