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[C4D] Feature Requests / Re: Better volumetric Lighting - Haze beams
« on: 2022-12-15, 21:56:11 »
Render Spline ... well, I never!
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It would be awesome, when corona sky object will support stars and moon object (Or Sun/Moon =) )
cheers
Hi guys, we are well aware of this feature and have it logged ;) +1 from me too :D
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I always hide the camera in the viewport because I think the representation in the scene is too big and that gets in the way in Cinema 4D. If you know how I can make the camera smaller in the viewport, I'd appreciate it.
Okay, can you share a short vid on this?
Hey, thanks for your help. Yes, vertex paint is a choice, but sometimes a little bit tedious. That would be a great feature for Corona's nodes. Saves time and keeps your material library neat and clean.
I'll test material stacking, but it wasn't working when you have complex shaders with displacements, SSS, Volumetrics...
Hi,
I was wondering if it is possible to mask a texture in the roughness channel with selection tags. For example, suppose you want to apply a roughness map to only half of a sphere, how do you do that?
I think I can confirm that RC3 "Fixed problem with tonemapping pipeline resetting to initial state in IR viewport after every change in document" does indeed fix the issue :-)