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Topics - nagboy

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[Max] Feature Requests / Support for tyFlow terrain map
« on: 2023-02-11, 12:00:13 »
Hi,

In the latest tyFlow there is an incredible landscape generator. It has a built in map for color and masks called 'tyTerrainColor'. It bascially returns a bitmap, so supporting it should be easy.

This is what tyflow answered when i said it did not work in Corona:
"Yea it seems some renderers need to add their own custom support for that map...not really anything I can do about it, as certain GPU renderers internally define the list of texmaps they support, rather than offering global support."

It works out of the box in Arnold.

Hope this is so easy it can be in the next daily build (prey).

2
[Max] General Discussion / So i used Chaos Scatter...
« on: 2022-05-18, 19:06:06 »
Now i cant open the scene on my render machine and press render - because Chaos Scatter needs an additional license....

This is simply to lame and stingy guys.

Kind of feels like this should work and its really unfair that it doesn't. Already have 3 render nodes, do i need to buy something extra because i used a scatter function?

edit: looks like it doesn't work with backburner as well...

3
[Max] Bug Reporting / CoronaBitmap bug
« on: 2020-10-23, 11:11:21 »
Hi,

Where: CoronaBitmap

When: If you try to animate Offset (U or V) and/or Rotate degrees (They are apparently kind of connected / wired)

What:
No matter what type of controller or what in/out type you assign to the animation keys the result will be a bezier curve that eases between the keys.
In the trackview / graph things will look eg. linear between keys, but its not linear, its always bezier interpolated keys.

Copying the same keys to a regular 3dsmax Bitmap produce the expected result.

3DSMax 2021, Corona Renderer 6.

4
Corona Standalone / Render sequence with Stand Alone version
« on: 2020-04-24, 21:56:47 »
Hi,

Is it possible to render a animation range or specify frame number in the stand alone? Cant see any way to specify this?

Eivind

5
[Max] Resolved Feature Requests / Tyflow Motionblur
« on: 2020-01-22, 15:20:04 »
Hi,

Is there any chance you guys could have a look at tyFlow again? I understand its very difficult to add motionblur to geometry that changes topology. But when the topology is the same it should be able to load and render a tyFlow particle system. Corona hangs on parsing the scene for no apparent reason. Octane is almost just as picky when it comes to changing topology, but it renders these scenes fine. I would prefer to use Corona.

Example TyCache that crashes Corona: https://we.tl/t-ihPszViplq

Animation begins at frame 750.


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