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Messages - Elias2019

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Thanks Tom,
 I sent the file, it's the same file we talked about in the shared shader error topic, I wish you can solve both issues.

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-14, 03:25:58 »
Did it, I wish you get it, thanks in advance and I look forward to hearing from you.

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-13, 20:15:26 »
Thanks Tom, you know the private uploader doesn't let me to upload, it constantly results in bad request gateway, etc... is there any problem with it?

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-13, 19:02:54 »
Hi Tom,
Thanks for attention, I am uploading the file via private uploader. We cannot reveal the name of project here if it's not a problem. How can I inform you privately about the project? Also could you please check the animation status of this scene as well? This is exactly the animation I told you about having flickering in another forum.

[C4D] General Discussion / Re: SharedShaders - RenderFarm
« on: 2021-04-13, 18:54:13 »

the "save without shared shaders" is a legacy feature that we added mostly for internal use (when handling backwards compatibility), and is probably out-of-date. (We already wrote this to devs some while ago).
Unfortunately, the only workaround right now is to duplicate all shaders which are shared - those are shaders, which in the node material editor have several lines coming out of their output. I know it is tedious to do if you have a multitude of materials, but it is unfortunately the only solution at this moment.


Hi Jan,
Thanks friend, I did that one too but it doesn't work anymore...

And a quick note to say that for animations, either the cost of having no access to your machine because it is rendering, or the cost of sending to a render farm, is perfectly fine to add in to what you charge the client. Of course, that should be stated up front, so in this case you may have your hands tied, but for future projects I would always factor that in, either just in the overall price, or broken out separately if you want to make sure the client understands just how much that actually costs.

Friend, I forgot to tell you that I tried rendering few frames on my PC by keeping the Noise Level at 5% with Animation UHD Cache but after rendering I had a lot of flickering, of course I had chosen Nvidia Denoiser as the main denoiser, that might be the reason for flickering?

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-12, 22:43:21 »
Thanks Tom,
I had done that one as well but still the problem persists, for this project I tried Octane to don't lose the time. As I mentioned some friends also mention the instability of Rebusfarm, I don't know really...

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-12, 20:45:20 »
Hi Tom,

Thanks man, I have done that one as well, the screenshot error I attached here is even the result of after saving the scene from Corona material node as a new unshared scene. I see that many people suggest this as the final solution, but it doesn't work for me really! I don't know the reason...

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-12, 19:30:38 »
Hi man,

I know what's a shared material and I tried all methods but I still get that error!

[C4D] General Discussion / Re: SharedShaders - RenderFarm
« on: 2021-04-12, 19:19:11 »
Thanks man, yeah I exactly did this but I still get those errors! Any ideas? People say that this is a Corona 6 issue also Rebusfarm's instability.

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-11, 23:37:46 »
Thanks man for advice and sharing experience, I could feel it by getting no support at the weekend. But the farms you mentioned are pretty experience, that's right?

[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-11, 19:32:17 »
No answer?

[C4D] I need help! / Rebusfarm Shared Shader Error!
« on: 2021-04-11, 14:32:30 »
Hi friends at Corona team,
I wish it's not a thread bumping, but I still get pluginshader error in Rebusfarm, I tried to save a copy of the scene without shared shaders (in Corona material node) and also tried loading all bitmaps one by one but I still get this error, some of the errors disappeared but I still get them. Any clue?

[C4D] General Discussion / Re: SharedShaders - RenderFarm
« on: 2021-04-11, 14:29:29 »
Hi friends,
I still get this pluginshader error on Rebusfarm despite doing all the things you mentioned! Am I missing something? I cannot use Rebusfarm practically...

Exactly... Degenerate art of sadism masochism that they call it intellectualism ))) Even worse: Artistic Cinema... Ughhh...

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