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–°omparative test of two renderers (Vray and Corona)

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Polymax:
I want to show a comparative test of two renderers, vray and corona.
The interior is very dark and a little direct light, so there is a big load on the GI calculation (Primary and secondary).
I was not able to achieve high-quality rendering of Vray, using for the primary bounces Irradiance Map.
In niches on the walls was always dirty. To avoid this, we would have to do a lot of fake, that to me is not acceptable.
So the only way left for the primary bounces use of Brute Force engine with more subdivs (70), because of this highly risen render time.
I tried the same set up shaders and direct lighting.
In the end, as you will see, the render time Corona is much smaller than the Vray and better quality and realism.
With this example I want to show that the Corona is better vray, even in alpha stage!

Sorry for my bad English!

SHD:

--- Quote --- better quality and realism.
--- End quote ---

we know it)

ecximer:
Oh yes, it's true!
8 years of sitting on Vray and never thought that could be better, but how can we see :)
Thank Keymaster for his work!

maru:

--- Quote from: Polymax on 2013-02-18, 19:45:46 ---So the only way left for the primary bounces use of Brute Force engine with more subdivs (70), because of this highly risen render time.
I tried the same set up shaders and direct lighting.

--- End quote ---

I think you should have used Irradiance Map + Light Cache and in Irradiance Map's parameters turn on Detail Enhancement.
Seriously, I don't know why Vray is so popular. It's not user-friendly and on an average machine the render times are unacceptable with more complex scenes.

But let's stop cause talking about Vray on Corona forums is a blasphemy. 

Ludvik Koutny:
These tests are very, very subjective. In this very specific case, Corona might have some advantage over Vray, but there are many more complex cases, where Vray would kick Corona's ass both in terms of speed and feature set.

Yes, Corona has a great potential, but at this moment, it's way too soon for any conclusions ;)

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