Hey team,I would like to have very realistic powder or sand and have animal footprints in the sand. Image is to be viewed very upcloseHow should i go about this. I read in this forum of a post dated 2017 suggesting using actual geometry to replicate the particles.I have attached a jpeg of the how i intended the sand/powder to look
"When you propose coloured grains you mean i use actual geometry?"no geometry, i mean a bitmap texture for color, and another bitmap for the ultra fine displacement(dont use noise this tends not to work good with very fine details)
It will depend a lot on how closely you will see this texture. Look for PBR textures, to see from afar it's perfect. If you are going to take a close-up, replicate some grains with the Corona Scatter over the sand texture.
The Mograph Cloner and generate more clones on top of other clones. Maybe that might help you in this case. There is a very nice sand material in Cosmos.How will you make the footprints? Displacement? Object Deformer?