Author Topic: CoronaPhysicalMtl - Vegetation Shader  (Read 868 times)

2021-09-29, 08:25:53

cjwidd

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There is no clear method for converting a complex [vegetation] shader using the CoronaLegacyMtl to the CoronaPhysicalMtl, and the reason for this is likely due to how:

1. Refraction glossiness is yoked to base glossiness
2. Translucency, thin shell, and thin absorption are decoupled

Should I upload a sample to troubleshoot this, or just rely on the Legacy material for now - until (hopefully) there is an official converter solution for cases like this(?)

2021-09-29, 13:30:51
Reply #1

GeorgeK

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There is no clear method for converting a complex [vegetation] shader using the CoronaLegacyMtl to the CoronaPhysicalMtl, and the reason for this is likely due to how:

1. Refraction glossiness is yoked to base glossiness
2. Translucency, thin shell, and thin absorption are decoupled

Should I upload a sample to troubleshoot this, or just rely on the Legacy material for now - until (hopefully) there is an official converter solution for cases like this(?)

Please do share the sample with us, relying on legacy is also an option as well.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us