Author Topic: Phoenix Smoke Color Version 8  (Read 490 times)

2021-09-20, 03:47:47

DustinMoore

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Riddle me this! If I make the color of the smoke blue, it renders blue. If I make it white, it renders....wait a minute, wth???? Grey!


2021-09-20, 13:11:49
Reply #1

rowmanns

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Hi,

Which version of Phoenix are you using?

Cheers,

Rowan
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2021-09-21, 02:53:47
Reply #2

DustinMoore

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2021-09-21, 12:38:59
Reply #3

kanenas

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It's at 4.41 already.
That's what I tried and it works fine with the smoke color.

2021-09-21, 17:22:19
Reply #4

maru

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Sorry, maybe I am missing something, but what is the expected result here?
Even if we set smoke color to "white", it may appear in any shade of gray or even black because of absorption. The white light will be simply absorbed sooner or later.

Are you trying to create very bright smoke effect like steam, clouds?

2021-09-22, 00:05:46
Reply #5

DustinMoore

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Yes, trying to create the effect that is produced from the water used in the sound suppression system turning into steam. I would imagine there should be some way to override the color. Its interesting that I can override it with blue but not white.

2021-09-22, 12:20:16
Reply #6

v.p.vlasenko

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First of all try to set scattering to ray-traced instead of approximate and max ray depth in corona performance tab higher than 25.

2021-09-22, 23:37:44
Reply #7

DustinMoore

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Yes, I noticed that it will render white using that but the bummer about Ray Tracing is that it slows down to super slow rendering. Wish Corona could use the GPU for volume rendering. Ill try the Max ray depth suggestion.

:Update, Max ray depth didnt change anything. Still seems like slow ray tracing will have to be the answer unless I render the smoke with Vray GPU and composite. Hate having to do that though.
« Last Edit: 2021-09-23, 00:01:16 by DustinMoore »