Author Topic: New Corona Physical Material (PBR) playground!  (Read 39853 times)

2021-04-15, 10:40:12
Reply #165

romullus

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#1 it would be nice if presets would be grouped by categories, e.g. metals, transparent, plastics, fabrics, etc. Basic alphabetical sorting is not enough, especially if the list will grow larger in the future.

#2 don't know how others, but i hate when you can change presets just by hovering mouse pointer over contracted list and rolling the mouse wheel. Since mouse wheel is most often used to navigate throgh UI, i always feel insecure to accidentally change some parameter. I know that this is global "issue" in 3ds max, but maybe it's possible to override this behaviour? IMO, the best practice is, when user has to click on, or expand scroll list, before he's allowed to scroll through it with mouse wheel.
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2021-04-19, 11:43:28
Reply #166

GeorgeK

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#1 it would be nice if presets would be grouped by categories, e.g. metals, transparent, plastics, fabrics, etc. Basic alphabetical sorting is not enough, especially if the list will grow larger in the future.

#2 don't know how others, but i hate when you can change presets just by hovering mouse pointer over contracted list and rolling the mouse wheel. Since mouse wheel is most often used to navigate throgh UI, i always feel insecure to accidentally change some parameter. I know that this is global "issue" in 3ds max, but maybe it's possible to override this behaviour? IMO, the best practice is, when user has to click on, or expand scroll list, before he's allowed to scroll through it with mouse wheel.


Hey Romullus, regarding your first request I will have to get back to you on that.

About #2, from the moment you introduce some edits to your CoronaPhysicalMtl, if you accidentally scroll on the presets you will get a warning asking you if you really wish to continue with the change, and thus preventing any unwanted changes.
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2021-04-19, 15:26:28
Reply #167

romullus

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About #2, from the moment you introduce some edits to your CoronaPhysicalMtl, if you accidentally scroll on the presets you will get a warning asking you if you really wish to continue with the change, and thus preventing any unwanted changes.

IMHO that's not the best solution - if scroll list wouldn't be scrollable when contracted, then you wouldn't need that warning pop-up window in the first place.
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2021-04-19, 22:45:34
Reply #168

cjwidd

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I take advantage of the ability to scroll lists in the interface while contracted very often, e.g. VFB LUT. I don't know that I would be bothered if that behavior were limited in the shader preset rollout, but I definitely would not want that behavior to be limited globally throughout the interface.

2021-04-19, 22:50:22
Reply #169

cjwidd

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You can map metalness, roughness, and IOR.

How do you map metalness in the Physical Material?

2021-04-19, 23:21:57
Reply #170

pokoy

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About #2, from the moment you introduce some edits to your CoronaPhysicalMtl, if you accidentally scroll on the presets you will get a warning asking you if you really wish to continue with the change, and thus preventing any unwanted changes.

IMHO that's not the best solution - if scroll list wouldn't be scrollable when contracted, then you wouldn't need that warning pop-up window in the first place.
This could be a side-effect of the Qt interface, something similar happens with the Composite map since the switch to Qt which didn't happen in <2016 versions.
What if you put the preset list into a collapsable rollout? That way, once collapsed it's not accessible anymore and would remember its state on material change. Sure, not the most elegant solution, then again, presets might not be of interest once you start tweaking your material.

2021-04-21, 10:06:21
Reply #171

cjwidd

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Organization of the shader rollout dialog is not my favorite at the moment


2021-04-21, 22:25:28
Reply #172

Duron

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Just wanted to share my excitement with you as i saw the latest build change log. WOW!

Thank you soo much for fixing the base bump and metal colour issue! You guys rrrrrrrrrrrrrrock!

2021-04-22, 16:51:14
Reply #173

GeorgeK

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Just wanted to share my excitement with you as i saw the latest build change log. WOW!

Thank you soo much for fixing the base bump and metal colour issue! You guys rrrrrrrrrrrrrrock!

Cheers Duron! Thanks for reporting those in the first place.

Quote
Organization of the shader rollout dialog is not my favorite at the moment

The ever-evading ordering, let me see if we can re-arange those, thanks.
« Last Edit: 2021-04-22, 17:19:54 by GeorgeK »
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2021-05-24, 00:42:25
Reply #174

Feodor

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New physical material bomb, now you can make CDs with it!
Do the developers themselves know about this possibility? This is not documented anywhere.



2021-05-24, 01:08:17
Reply #175

lupaz

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New physical material bomb, now you can make CDs with it!
Do the developers themselves know about this possibility? This is not documented anywhere.

20 years late

2021-05-24, 02:07:41
Reply #176

cjwidd

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2021-05-24, 09:24:05
Reply #177

Feodor

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2021-05-25, 01:37:47
Reply #178

GeorgeK

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New physical material bomb, now you can make CDs with it!
Do the developers themselves know about this possibility? This is not documented anywhere.

Pretty awesome :).
For solutions, troubleshooting, ticket requests please visit - [link]

2021-05-25, 10:15:20
Reply #179

romullus

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20 years late

I'm pretty sure you could do this in earlier Corona versions too - we have dispersion for quite some time.

@Feodor, thanks for sharing your setup. May i ask why you decided to modify gradient ramp in aniso rotation slot that way? I think default settings with only the type being changed to spiral, would give you more physically accurate result.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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