Author Topic: Not quite finished stuff... ;)  (Read 28467 times)

2012-11-26, 22:47:57
Reply #30

Ondra

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This is an energy conservation issue. Refraction gets what remains after reflection. If your reflection is pure red, you cannot then have any red in refraction, hence you get the complementary color.

I can think of 3 ways to do this:
1) what is currently implemented (strongly colored 1 component results in complementary color in the other
2) darkening of all color channels equally (then you would get no complementary color, but gray/dark).
3) breaking energy conservation (fake)

I dont know what is best. Vray lets you choose IMHO between 1 and 2
Why doesn't this happen in real life?

In real life you have 2 basic types of materials: metals and other. Metals have only 1 mode of interaction: reflection. If the surface of a metal is rough, the reflection is blurred, but it is still a mirror reflection from very small randomly oriented faces. This reflection is always done in a single color. So no metal combines 2 colors in any way.

Other materials have 2 types of interaction: reflection and refraction + subsequent scattering (SSS, volumetric effects) inside the material. Reflection and refraction of almost all materials is white-only (again, no color combination). Once light is refracted, it can interact with the material (SSS, volumetric effects). Different wavelengths are absorbed differently, that means that the light that comes out is colored. There is no diffuse interaction, it is just fake to simulate materials with very subtle SSS (light enters the material, bounces in it a little, and goes out).

tl;dr: no material in real life scatters and refracts with different colors. Also, real materials also have MUCH lower albedo than what CG artists are using (~0.3).
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-27, 00:43:10
Reply #31

Ondra

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do you like my latest render? would be nice to get nice result and give you nice render for your gallery so any c&c are more that welcome :)
Yes, it looks great!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-27, 11:41:57
Reply #32

maru

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Ok, I think I get it. But what when (in real life) you have a glass object, covered in a semi-transparent coating. The glass is both reflective and refractive (coloured or not) and the coating is strongly coloured. So you end up with and object that is refractive, and has coloured reflection (filter). If the coating is RED, you only let inside light that is NOT RED. But you still don't see cyan coloured refractions inside, am I right?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-11-27, 13:22:11
Reply #33

Ondra

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No, because those are in reality 2 separate materials. that interact differently. If the coating is metal, then you need it dilute its particles, because pure metal lets through no light. Then the illusion of transparency is created by mixing very small "everything goes through" and "nothing goes through" parts (think high-frequency noise in opacity map blurred by distance). If the coating is not metal, then the color is created by attenuating the light INSIDE the material. What comes out on one side is colored diffuse reflection, what comes on the other side is translucency and continues into the second material.

If you are interested in this, you can read more in
http://books.google.de/books/about/Digital_Modeling_of_Material_Appearance.html?id=FCJZO9DSeXAC&redir_esc=y
or in papers by Alex Wilkie:
http://cgg.mff.cuni.cz/~wilkie/Website/Home.html
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-27, 15:15:34
Reply #34

maru

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Thanks! I really appreciate these links! Wish my shitty school would teach me stuff like this.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-11-27, 17:56:55
Reply #35

pionier

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Do you have exit color set to black?

yes I do :)

Do u have diffuse set to 0, when using refraction ?

yes I do :)

thanks for interesting chat here, I'm glad that few of you get inspired by me and make own glass renders!
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2013-10-06, 15:41:00
Reply #36

pionier

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hello,

it's me again,

just want to share with you few renders I did for models presentation for making of Disney Vacation for chaos group,
I didn't want spend lot of time on it but I think it does the job well, at least I like this 'studio' setup and I love DOF from corona ;)

thanks,
P.
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2014-02-12, 00:33:48
Reply #37

pionier

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back to testing corona, one more time glass topic ;P

Peter Kolus, Senior 3D artist:
www.peterkolus.com

2014-07-13, 16:46:17
Reply #38

pionier

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fighting with caustic and render a bottle from my latest project, at the moment I try msi setup at 0 and bucket render ;)
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2014-07-13, 18:48:27
Reply #39

Ondra

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If you are not using blend material, this would be a great time to switch to VCM renderer...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-14, 16:07:56
Reply #40

pionier

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If you are not using blend material, this would be a great time to switch to VCM renderer...

I rendered this in ful hd frame over the night and was happy with the quality, as for vcm.. I did try it but get some bad result, lot of splotches ect even after 1,5h on half hd frame, photons was setup fo 30k But I am not an expert, maybe I setup it wrong somehow?

Peter Kolus, Senior 3D artist:
www.peterkolus.com

2014-07-14, 16:13:20
Reply #41

Ondra

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the photon radius needs to be tweaked based on scene... try decreasing it.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-14, 16:35:51
Reply #42

pionier

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Right, do I still need to put right number at msi when using vcm? Leave it as 25 or setup this at 0?
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2014-07-14, 16:41:04
Reply #43

Ondra

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MSI is not working yet with VCM, so you dont need to change it, there is no effect
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-16, 17:36:32
Reply #44

pionier

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hey,

well after many hours of testing vcm I give up and get back to PT, this is a new update, fixed lighting/reflection and compositing. still need a bit of love :D
Peter Kolus, Senior 3D artist:
www.peterkolus.com