Author Topic: Corona Tiles  (Read 20569 times)

2020-07-11, 22:54:45
Reply #45

sprayer

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I don’t know what’s going on, but the offset is working now in rendering. Though it's not the same as in viewport

https://i.imgur.com/QFw5hrx.jpg this is default offset and other parameters, i only change the size and uvw to radial

Looks like a bug with noise map not corona, because i was check in scanline it was the same. But if i change to explicit map channel offset again not working https://i.imgur.com/4nRAWlE.jpg
https://i.imgur.com/X9U4236.jpg
I hope autodesk will add this feature someday

2020-07-11, 23:06:38
Reply #46

romullus

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I think viewport and rendering mismatch is an old 3ds max problem - its own procedurals behaves in the same way. As for the explicit - this mode requires object to have proper uv mapping in order to work. It basically turns 3d noise into 2d noise.
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2023-10-08, 10:09:35
Reply #47

JG_monomiru

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would be great, if corona multimap would maybe support bercon-id
as far as i realized in corona 10 and max 2024 - with Interactive rendering, i only get warnings about using "bercon maps", when i applied cg-source multitexture to bercon tiles.
Other than that, it work.

The only drawback is with bercon tiles, that you need to increase bump-values a 100 times, if you want visible results like when working without bercon tiles.

2023-10-09, 13:16:49
Reply #48

maru

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Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-10-10, 16:57:43
Reply #49

JG_monomiru

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good to know, haven't checked the road map recently... maybe i find some time to try with corona 11-beta then.

2023-12-05, 15:58:44
Reply #50

JG_monomiru

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I Just tested a bit with Corona 11 and the new Tiles-map.

Thank you !!!

- really looks like a solid replacement for bercon-tiles etc so far. Need to test it a bit further, but most of the stuff i previously had to do with bercon tiles and multitexture/vp-xmap i can now replace with an inbuilt Solution. Specially since vp-xmap isn't supported for max 2024 anymore and multitexture used to behave troublesome with Forrestpack etc.

2023-12-05, 18:11:19
Reply #51

maru

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Remember that it also works with Corona Multimap and Mapping Randomizer!
Marcin Miodek | chaos-corona.com
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2023-12-05, 20:36:25
Reply #52

romullus

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You may also want to visit dedicated topic on the forum to look at some examples and maybe contribute yourself: https://forum.corona-renderer.com/index.php?topic=41252.0
I'm not Corona Team member. Everything i say, is my personal opinion only.
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