Author Topic: Is still the problem of the sun  (Read 4409 times)

2012-10-26, 17:12:29

woshilvba

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In one scene, I use the sofa. The sofa material contains reflections and bump. When the sun on the sofa, the sofa will appear irregular point.
I would like to ask how can I reduce the irregular point?

2012-10-26, 19:37:48
Reply #1

maru

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Maybe you should show material settings?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-10-26, 23:05:02
Reply #2

Ondra

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This is because specular surfaces are VERY sensitive to bump. The sun gets reflected at multiple positions, due to varying normals. This is correct - it should happen, but it's probably not what you want. Best solution would be to disable the reflection visibility of the sun, but that is not implemented yet. You'll have to work around the problem. It should be implemented in next alpha
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-27, 11:41:33
Reply #3

woshilvba

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This is because specular surfaces are VERY sensitive to bump. The sun gets reflected at multiple positions, due to varying normals. This is correct - it should happen, but it's probably not what you want. Best solution would be to disable the reflection visibility of the sun, but that is not implemented yet. You'll have to work around the problem. It should be implemented in next alpha
Will use the next version of delta computation in the reflected or refracted?

2012-10-27, 12:46:30
Reply #4

Ondra

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I'm sorry, I don't understand that...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-27, 13:04:33
Reply #5

woshilvba

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I'm sorry, I don't understand that...
Oh!My bad English!!