Author Topic: Diffuse AOV incorrect in Layered Material with Bump  (Read 3219 times)

2017-08-23, 13:10:34

Njen

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When a bump map is used in the base material of a Layered Material, the first layer of the Layered Material produces incorrect results in the Diffuse AOV.

In the example below, I would expect to only see green and pink checkered squares, no black on the box.

Is this related to my previous bug about the Layered Material (https://forum.corona-renderer.com/index.php?topic=16983.0)?

2017-08-23, 15:23:45
Reply #1

sprayer

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can't open your scene but tried to replicate and it's all working to me
http://imagizer.imageshack.com/img923/508/TmObGO.jpg
corona 1.6.2 maybe in daily build something changed

2017-08-23, 18:15:38
Reply #2

Njen

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Are you sure you are looking at the 'CShading_SourceColor' render element with the selection set to 'Diffuse'? Because if you are, then your render is also incorrect, but for what might be different reasons. Because I see different shades of green/pink on the different sides of the box, and it should all be one flat colour with no shading.

2017-09-01, 11:29:41
Reply #3

maru

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I can confirm this in 22.08 1.7 daily build. Easy to reproduce by looking at the material editor in Njen's post.
Marcin Miodek | chaos-corona.com
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2019-08-22, 10:31:15
Reply #4

rowmanns

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