Author Topic: SWIDOM (2017)  (Read 15693 times)

2017-05-03, 17:45:57

Yuriy Bochkaryov

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Autodesk 3ds Max / Corona Renderer / GrowFX / ForestPack

2017-05-03, 17:54:08
Reply #1

Yuriy Bochkaryov

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« Last Edit: 2017-05-03, 18:34:39 by Yuriy Bochkaryov »

2017-05-03, 17:58:35
Reply #2

Yuriy Bochkaryov

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2017-05-03, 18:03:00
Reply #3

Yuriy Bochkaryov

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2017-05-03, 18:40:38
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Yuriy Bochkaryov

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2017-05-03, 19:35:01
Reply #5

romullus

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I saw your renders on 3ddd. The amount ow work, you had put in these, is staggering. That is completely bonkers!

Just out of interest, can you tell how many gazillions of polygons that was?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-05-03, 20:30:09
Reply #6

johan belmans

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2017-05-03, 20:38:05
Reply #7

Yuriy Bochkaryov

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I saw your renders on 3ddd. The amount ow work, you had put in these, is staggering. That is completely bonkers!

Just out of interest, can you tell how many gazillions of polygons that was?

Polys: 43 716 662
Verts: 33 794 745

2017-05-03, 20:42:07
Reply #8

TomG

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So this is the whole neighbourhood modeled, then renders taken from various places within that complete model (so the neighbourhood is modeled in enough detail to take a shot from anywhere you like)? A little miniature reality, complete with seasons? :)
Tom Grimes | chaos-corona.com
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2017-05-03, 20:48:03
Reply #9

Yuriy Bochkaryov

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So this is the whole neighbourhood modeled, then renders taken from various places within that complete model (so the neighbourhood is modeled in enough detail to take a shot from anywhere you like)? A little miniature reality, complete with seasons? :)
Yes, all cameras are in the same MAX scene
This is one big project, not many small parts, where everything is configured for one camera

2017-05-03, 21:02:04
Reply #10

TomG

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Which just makes all the images even more awesome :)  TY!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-05-03, 21:11:51
Reply #11

romullus

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Polys: 43 716 662
Verts: 33 794 745

That's viewport stats, right? Rendertime triangle count must be much higher with all that displacement and proxies :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-05-03, 21:44:32
Reply #12

TekkwarCG

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Stunning work!!!

2017-05-03, 22:24:35
Reply #13

Yuriy Bochkaryov

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Polys: 43 716 662
Verts: 33 794 745

That's viewport stats, right? Rendertime triangle count must be much higher with all that displacement and proxies :]
yes

2017-05-03, 23:58:23
Reply #14

yagi

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great work ...just curious, what was the spec of the pc you used to render out these images ( i presume its the one written at the bottom of your screens profile?) and what were the render times per image  on such pc specs? cos im looking forward to building a new pc