Author Topic: Daily Builds 1.7  (Read 166781 times)

2017-07-11, 10:22:48
Reply #180

romullus

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Thank you for H&F support! I've noticed that hair doesn't inherit up its parent's uv mapping. Will it be solved?
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2017-07-11, 11:31:06
Reply #181

maru

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I made animated grass with forest pack (5.4.0) and I used random samples to offset the animation of the 4 source objects (I add an animated blend modifier).
In viewport I see the animation with offset but on render Corona didn't see the random samples option and the objects moves all at the same time.
Hi, can you contact us about this at support@corona-renderer.com?
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2017-07-11, 11:50:35
Reply #182

Ludvik Koutny

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I made animated grass with forest pack (5.4.0) and I used random samples to offset the animation of the 4 source objects (I add an animated blend modifier).
In viewport I see the animation with offset but on render Corona didn't see the random samples option and the objects moves all at the same time.
Hi, can you contact us about this at support@corona-renderer.com?

It's a bug, which I did not get to reporting of yet. Basically, Corona ignores animation modes of ForestPack. There are several, which for example randomly offset animation per instance.

2017-07-11, 22:29:04
Reply #183

denisgo22

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Last Daily Build from 2017 07 10 have problem with DR///
All slaves not sending updates at all to main machine///

2017-07-12, 11:19:34
Reply #184

Lomarx

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It's a bug, which I did not get to reporting of yet. Basically, Corona ignores animation modes of ForestPack. There are several, which for example randomly offset animation per instance.

Ok, thank you!

2017-07-17, 07:42:07
Reply #185

bs

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hey is the randomize per mesh element mode on the horizon for one of the next daylies?

thx for any info regarding that feature - most anticipated !!
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2017-07-17, 13:02:17
Reply #186

Tanakov

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hey is the randomize per mesh element mode on the horizon for one of the next daylies?

thx for any info regarding that feature - most anticipated !!

Same as CoronaMultimap by element I belive its work in progress, but they dont treat it as a priority atm.
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2017-07-17, 14:45:36
Reply #187

maru

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Multimap by mesh element is planned for 1.7: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max
Marcin Miodek | chaos-corona.com
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2017-07-17, 16:31:39
Reply #188

rozpustelnik

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I see there's a MASSIVE speedup - less noise on the Roadmap. I know it's super dependent on scene, but what do You mean by massive? Any comparisons maybe?

2017-07-17, 16:33:58
Reply #189

Ondra

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first a question, is there a way to subscribe to the change notifications, or do you refresh it? :D

The thing about this speedup is that it should be more or less universal - any interior scene with UHD cache, any exterior scene with non-trivial lighting (meaning either sun&sky or HDRI map). It is hard to judge, because our noise metric does not pick up the difference. But subjectively it could be 50-100% faster. The build will be released either on wednesday or next monday, so you will be able to try it for yourself
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-07-17, 16:39:25
Reply #190

rozpustelnik

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It IS massive, indeed. Can't wait to try it.

Just refreshing... But I need to check this subscription :)

2017-07-17, 16:42:59
Reply #191

Christa Noel

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... it could be 50-100% faster...
i think its better to call it massive development ;)

2017-07-17, 16:55:01
Reply #192

maru

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I *think* that if you sign up with Trello you can subscribe to lists, so you would get automatic notifications every time something is changed.
I am getting those, but not sure about others, outside of the "company account".
Marcin Miodek | chaos-corona.com
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2017-07-17, 17:40:18
Reply #193

Ondra

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here is the difference in one more pronounced case
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-07-17, 18:18:25
Reply #194

Ondra

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here is old build vs. new build with half the passes. New build would be close to half-time too, but I ran both renders at the same time
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)