Author Topic: Daily Builds 1.6  (Read 130916 times)

2017-03-08, 10:29:15
Reply #450

Ondra

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Having a rough time with the IR view
Just changing frames, scene is not too heavy (31mil) - about 20- proxy trees, seems to take along time to move frame views, like parsing or something.
not performing like 1.5.2 did in IR.

same PC, same win10 version
Can you locate file CoronaMax2017_interactive.txt (with 3dsmax version number youa re using) somewhere in C:/Users/[your username]/.../corona and send it to me right after you experienced the rpoblem?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-08, 11:57:41
Reply #451

Frood

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Estimated remaining time to finish render is now also computed from noise level, if noise limit is set

Wow, thank´s Pavel! Didn´t expect this to get implemented so quickly!

"[...] so don't be surprised when the progress bar resembles Windows file copy dialog :)"
(from mantis)

You mean for sure pre-OSX Mac progress bars! Always fun to watch them :o)

Tested it with 2 scenes (setting passes to 0, time to 0 and noise level to some reasonable value) and it was surprisingly calm and ETA was close to actual rendertime even after only 2 or 3 recalc intervals - nice! This makes waiting for noise level reports in the logs a bit easier ;)


Good Luck


Never underestimate the power of a well placed level one spell.

2017-03-08, 13:14:55
Reply #452

Ondra

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keeping the hype going - some new results on sampling improvements: portals and lights with complex visibility
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-08, 13:41:50
Reply #453

arqrenderz

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The portal one, i dont see a big difference, its just me , but the lights one, Impressive!

2017-03-08, 14:27:45
Reply #454

Christa Noel

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It's nice to see that there are many rooms for improvements. Thanx devs :)

2017-03-08, 15:21:28
Reply #455

FrostKiwi

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The portal one, i dont see a big difference, its just me , but the lights one, Impressive!
Had to flip back and forth as well. In the gif take a look at the left most column and especially the Curtains. Put Browser zoom to 100%, so you don't have interpolation: The Contrast of the noise is visibly lower than in the old version. This is the only really visible spot, everywhere else the difference is only noticeable in the difference mat, if it is not random in the first place.

I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2017-03-09, 10:30:05
Reply #456

AM_visualization

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Maybe a bug?i cant see the light in the reflection....
Fat biker bounce better

2017-03-09, 15:16:06
Reply #457

maru

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Maybe a bug?i cant see the light in the reflection....
Are sure they should be visible in the reflections? Can you move them around to make it 100% certain?

As to the new/old portals image - to my puny perception it looks like in the "old" version there is a layer of uniform high-frequency noise, and underneath it there is something like lower-frequency splotches. In the "new" one there is only this high-frequency pixel noise, and the splotches are gone.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-03-09, 20:38:14
Reply #458

Dionysios.TS

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I have some important updates here.

Today was a very hard day due to the DR problems I had and some strange issues with the 1.6 08/03/2017 build.
I decided to go back to the 09/01/2017 build and here are the results:

Same file and data were rendered with both builds at 4.961 and I used 3 dual xeon systems.

1.6 09/01/2017 Build, Rendertime: 3h 03mins + everything worked perfectly with DR and CPUs were working at 100%
1.6 08/03/2017 Build, Rendertime: 5h 30mins + everything worked really bad, DR was very unstable and CPUs in two PCs were going up and down.

I sent today the scene to the dev team so they can check too what's going on.

Thanks and have a nice evening everybody!

Dionysios -

2017-03-10, 12:23:44
Reply #459

DelightingPictures

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Hello everyone!
I cant change the size of Frame Buffer in IR mode. Dont mind if the resolution in common parameters also if i change the size in the FB.
Always going back to the same size as in the beggining.
Example; If I set a resoluton of 1500x1500 px or 3500x3500 (any square resolution), FB is set itself in 505x505 px, if i try change the size of the frame buffer again is going back to 505x505 px.

2017-03-10, 12:27:46
Reply #460

Dionysios.TS

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Hello everyone!
I cant change the size of Frame Buffer in IR mode. Dont mind if the resolution in common parameters also if i change the size in the FB.
Always going back to the same size as in the beggining.
Example; If I set a resoluton of 1500x1500 px or 3500x3500 (any square resolution), FB is set itself in 505x505 px, if i try change the size of the frame buffer again is going back to 505x505 px.

If you use a 4K monitor then is a known problem unfortunately... :(

Dionysios -

2017-03-10, 12:32:29
Reply #461

DelightingPictures

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The solution to the problem is change in screen properties inside Windows set to 100% the font size. Its a problem only with a monitor with 2k/4k size/resolucion an default Windows properties.
Screen Shoot attached, sorry the screen capture is in spanish languaje.
« Last Edit: 2017-03-10, 12:35:54 by jesuscaballero »

2017-03-10, 12:34:39
Reply #462

Dionysios.TS

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The solution to the problem is change in screen properties inside Windows set to 100% the font size.
Screen Shoot attached, sorry the screen capture is in spanish languaje.

Yes but if you do this some software really sucks! 3ds Max too even if I use the 2017 version... So is a temporary solution.

In any case thanks for posting this. :)

2017-03-10, 16:23:07
Reply #463

fraine7

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I'm using the latest daily build (03-06-17) and just tried to add my 2nd PC into the render as I always do.

The DRServer version hasn't updated and still shows 1.5 (hotfix 2), this seems to be preventing my workstation from finding the node on the network - before installing the daily build it found the node without any issue.

Any ideas, should the DR server version update with every install?

Thanks

UPDATE - A quick reinstall fixed the issue and updated the DR server version, all working fine. New DR server window looks much better too!
« Last Edit: 2017-03-10, 16:26:58 by fraine7 »

2017-03-10, 17:32:44
Reply #464

Ondra

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Hello everyone!
I cant change the size of Frame Buffer in IR mode. Dont mind if the resolution in common parameters also if i change the size in the FB.
Always going back to the same size as in the beggining.
Example; If I set a resoluton of 1500x1500 px or 3500x3500 (any square resolution), FB is set itself in 505x505 px, if i try change the size of the frame buffer again is going back to 505x505 px.

If you use a 4K monitor then is a known problem unfortunately... :(

Dionysios -

I bumped the priority of this fix in our task tracking system. In the meantime, what font scaling % are you using?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)