Hi all, as I've begun to write down some of the most needed features I can think of, I realized that one way or another most of them are already implemented in vfb+ so instead of doing some super-superlong and hardly readable post (doing which I usually end up with) I did some ugly infographics using vfb+ as a template ))
https://flic.kr/p/DaNBaa Well first of all I completely agree with Pokoy's Reply #6 - yes it would be awesome and most surely compatibility between corona and vfb+ should be improved and as I've seen in Juraj's thread there is some discussion with Rotem (vfb+ developer) about that already
As for the other request, well allmost all such features are allready implemented in VFB+ so I automatically agree with those too ) + of course I agree with the need of a multiregion render as well as the renderer sampling focus painting which would be totally awesome + I think the interactive renderer deserves a separate start button
What I can suggest for post-processing capabilities:
- remixing the render channels directly in vfb - like making reflection\refraction\volumetric pass more prominent changing their tint etc. which probably, when enabled, needs to either automatically enable all those needed channels in render setup or just be useable only when the appropriate channels are enabled manually by user and thus it needs some pointing which ones needs to be in corona's warnings dialog - possibly this feature should come with some sort of per channel masking support which could use whatever b\w or even material ID channel
- lut, adjustments\color correction masking using z-depth channel as a mask - it can be quite useable and help produce very interesting results
- fog\volumetrics mixing\adding\masking by the same z-depth channel, probably for the best effect corona should have separate sss and fog\atmospheric channels but even now it could work great
- same z-depth powered masking for bloom\glare effects could be quite useable too
- per channel noise and firefly reduction in addition to ability to do that, like the VFB+ does, for the whole beauty channel
well I think you get the idea, and yeah those are a Photoshop's capabilities inside Corona's vfb - no less )
Still I mostly agree with Alessandro in Reply #9 or at least with the last part about development concentration on unsupported\nonexistent renderer features rather than redoing already present ones, such as replicating a post processing features already present in vfb+\Photoshop\Lightroom etc. While I think Render legion can have their own reasons to consider adding such features in corona's vfb, most important of all I think is a similar cross platform capabilities of corona's vfb on all supported software where let's say vfb+ or similar plugins are not available, still it's quite hard to imagine Photoshop being unavailable to those users ...
So that's my thoughts and probably such post processing features can be implemented another way - by doing some sort of corona specific Photoshop plugin which could do all of the above using corona's vfb's EXR dump as a transfer format, well something similar to ArionFx is but better and with more features ))
hell, I ended up with superlongpost again ...