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Messages - maru

Pages: 1 ... 777 778 [779] 780 781 ... 850
11671
[Max] General Discussion / Re: tree Translucency
« on: 2014-02-17, 18:47:41 »
Here. And don't look at reflectivity map. It's probably close to useless. Good diffuse and translucency maps and values are the key here.
You can download the model with textures from here:
http://www.viz-people.com/free-stuff

11672
[Max] General Discussion / Re: tree Translucency
« on: 2014-02-17, 12:56:45 »
Ok, here's my try. Maybe the translucency is a bit too exaggerated and leaves could be more reflective but it's because I've been looking at it for too long. :)

11673
[Max] General Discussion / Re: overexposure avoidance (WIP)
« on: 2014-02-17, 11:50:54 »
Your whole image looks underexposed and the background is just horrible.

11674
[Max] General Discussion / Re: overexposure avoidance (WIP)
« on: 2014-02-17, 10:19:21 »
With Vray I save in exr or HDR. Never tried with Corona.
Why not? You are answering yourself. :)


11675
[Max] General Discussion / Re: what's the true?
« on: 2014-02-16, 11:09:33 »
GPU is lamborghini, CPU is tractor. What is faster?
The one that is red.

11676
Your scenes probably have some errors. Grab this:
http://corona-renderer.com/wiki/performance_debugging

11677
Gallery / Re: First test
« on: 2014-02-15, 10:34:47 »
Corona porn! The glass is simply perfect.

11678
[Max] General Discussion / Re: tree Translucency
« on: 2014-02-15, 10:30:21 »
I think leaves should have more "juicy" yellowish colour where the light is passing through. Some more reflectivity and a subtle bump map could also help. All these things are probably dependant on the kind of plant you are referring to. :) And yes, better geometry (for example leaves bending in some direction) would be nice.

Here are some examples:







11679
Gallery / Re: Magic Forest
« on: 2014-02-14, 11:00:05 »
Looks promising. This could be very useful if posted in a form of tutorial.

11680
after reading the post "Path tracing samples VS passes", I understood that it is the number of passes that increase the AA quality

I didn't know about the fact that reducing pt samples could improve aa.

You should have known this if you really read that thread. :)

But yeah, this is something illuminating at the beginning of adventures with Corona. This is something every new user should know and it should be written with huge letters once the documentation is made.

11681
I don't "need" this, just thought it would be a useful option. Some users will probably want it anyway. Maybe an additional "use solid colour - fake" checkbox would be useful?

11682
So it's a feature.

Could it be faked with solid colour? Maybe? :>

11683
[Max] Resolved Bugs / Black lights when using directionality
« on: 2014-02-13, 10:46:39 »
Build timestamp: Jan 24 2014 23:16:32
Could anyone check if it also happens in newer builds? Happens only with rectangle, disc and cylindrical lights with directionality >0,5.


11684
Gallery / Re: particle tests
« on: 2014-02-13, 10:41:44 »
Looks like we have new cutscenes for MTV. ;)

11685
News / Re: Improved light sampling
« on: 2014-02-12, 20:28:33 »
OH LORD

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