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Messages - maru

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10876
ok :)

10877
[Max] Resolved Bugs / Re: corona material isn't synchronized
« on: 2015-01-19, 14:54:07 »
probably fixed, Keymaster should check

10878
[Max] Resolved Bugs / Re: Corrupted Scene - Corona a7.1
« on: 2015-01-19, 14:32:36 »
Does it still happen with newer versions?

10879
not happening for me

10880
[Max] Resolved Bugs / Re: Grow Ivy problem
« on: 2015-01-19, 13:53:36 »
It doesn't happen for me. Can you check?

10881
script fixes the issue
not Corona-related

10882
[Max] Resolved Bugs / Re: Corona materials and Corona Maps
« on: 2015-01-19, 13:03:41 »
done in newer builds

10883
Does it happen in other scenes? Can you prepare some new very simple scene and see if this effect is there?

10884
I think motion blur may have problems with changing topology.

10885
Work in Progress/Tests / Re: Bottle Condensation Study Case
« on: 2015-01-16, 18:19:01 »
Water drops should be solid (capped) like any other refractive object.

All refractive things should slightly intersect with whatever is underneath them to have a "sticked" effect (like liquid inside of glass) or else they would seem away from the surface.

10886
[Max] I need help! / Re: white spots problem, exterior
« on: 2015-01-16, 08:50:48 »
This is probably because of wrong reflectivity. Change vegetation materials to reflection fresnel ior at about 1,3 and glossiness 0,5 and see if it renders better. There are also bright spots on the building, it is probably also too reflective.

If you are using skylight with 0,3 multiplier then you could have turned up exposure to compensate it and as result made sun even stronger. Try with sky and sun multiplier with default values (1).

10887
What 3ds max versions are you using (on both master and slaves)? Did you check gamma in 3ds max settings, in save image window, and in Corona settings?

10888
[Max] I need help! / Re: white spots problem, exterior
« on: 2015-01-13, 16:34:54 »
Is this progressive renderer or bidir/vcm?
Are you using sky+sun or hdr?
Can you show material setup for any of the materials with spots?

10889
Generally you change size of IR by resizing the window. But I checked and it doesn't let me squeeze or stretch too much. It is more squeezable when you run it in viewport. But it should adapt to safe frames so it will probably be fixed.

10890
Be a hacker, I thought. Use FrontBack map, I thought. :)

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