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Messages - maru

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10861
[Max] I need help! / Re: Corona Refract strange behavior
« on: 2015-01-20, 09:09:58 »
You forgot to mention that the cylinder has absorption. :)
After removing absorption, there is still a bright outline but I'm not sure if this is a bug.

Any chance this scene is extremely small? This effect disappears if you scale the objects up.

10862
[Max] Resolved Feature Requests / Re: Show error messages
« on: 2015-01-20, 09:05:36 »
You should definitely avoid annoying windows that pop up and/or halt your rendering. But some kind of subtle information like "warning! unsupported materials in scene" could be a life saver. Maybe putting it in dr/log tab is a good idea indeed.

10863
I had to optimize for minimal Passes count, so that I won't take more than 5 minutes per frame
This doesn't make much sense. You could as well decrease gi/aa or lsm to have MORE passes in the same time to get better antialiasing.

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in the final render, thus I oversized normalmaps (fewer samples needed)
What do you mean?

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no shadows on posters etc.
What do you mean again?

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and to my surprise it delivered a more noisy result in the same time span (no interpolation of primary rays I suppose, when no UHDC)
When you are only using path tracing, then this is pretty obvious. :)

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UHDC is limited to 200k bounces and is (semi)view bound
What do you mean?

10864
[Max] Resolved Feature Requests / Re: Show error messages
« on: 2015-01-19, 20:04:50 »
Something like "Corona console"?

10865
[Max] Resolved Bugs / Re: Carpaint material.
« on: 2015-01-19, 20:02:46 »
If this feature request wasn't a joke, then I would add that it would surely introduce lots of confusion. And for the "rendering" noise there is either random noise changing at every frame or static pattern, both would look bad. :)

10866
ok :)

10867
[Max] Resolved Bugs / Re: corona material isn't synchronized
« on: 2015-01-19, 14:54:07 »
probably fixed, Keymaster should check

10868
[Max] Resolved Bugs / Re: Corrupted Scene - Corona a7.1
« on: 2015-01-19, 14:32:36 »
Does it still happen with newer versions?

10869
not happening for me

10870
[Max] Resolved Bugs / Re: Grow Ivy problem
« on: 2015-01-19, 13:53:36 »
It doesn't happen for me. Can you check?

10871
script fixes the issue
not Corona-related

10872
[Max] Resolved Bugs / Re: Corona materials and Corona Maps
« on: 2015-01-19, 13:03:41 »
done in newer builds

10873
Does it happen in other scenes? Can you prepare some new very simple scene and see if this effect is there?

10874
I think motion blur may have problems with changing topology.

10875
Work in Progress/Tests / Re: Bottle Condensation Study Case
« on: 2015-01-16, 18:19:01 »
Water drops should be solid (capped) like any other refractive object.

All refractive things should slightly intersect with whatever is underneath them to have a "sticked" effect (like liquid inside of glass) or else they would seem away from the surface.

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