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Messages - maru

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10846
If your leaves are thin, use translucency, not sss.

10847
[Max] I need help! / Re: Tree Colour - Washed Out
« on: 2015-01-09, 14:57:18 »
Maybe something is wrong with bitmaps? Wrong gamma settings? What are your gamma settings in max and when loading bitmaps?

10848
[Max] I need help! / Re: Corona passes tutorial please
« on: 2015-01-09, 14:47:53 »
Hi, what exactly do you mean? Some general info like "what are passes" or how many passes are enough for a finished image or...?

10849
[Max] I need help! / Re: Tree Colour - Washed Out
« on: 2015-01-08, 17:16:00 »
I hope refraction color is pure black.

Does it look better when you completely disable reflectivity? Maybe try reducing fresnel ior to something like 1,3.

10850
Maybe a Tetris interactive rendering bucket mode!? ( hey..that's not even a bad idea ..imagine the level of addiction! )
Or snake, like on youtube!

10851
Work in Progress/Tests / Re: RT - render time 1-3 seconds
« on: 2015-01-08, 13:54:00 »
No surprises. As RT is exactly the same renderer as final frame, it provides same results. :)

10852
[Max] I need help! / Re: Tree Colour - Washed Out
« on: 2015-01-08, 13:51:50 »
Please show us your material setup for leaves.

I think this might be too much reflectivity - sky is reflected in leaves.

10853
Yes, material is taken from base mesh. Easiest way to have different materials for mesh and hair is to duplicate the base mesh, assign base material to duplicated mesh, assign hair material to original mesh, hide original mesh.

10854
[Max] I need help! / Re: Choosing Shader Type in Corona
« on: 2015-01-06, 00:41:46 »
GGX is currently in daily builds only.

I see. Would the Path Tracing Samples and Bounces be part of the dailies as well?

Thanks!
What?

Path tracing samples: you mean GI/AA samples in main settings?
Bounces: ray depth in main settings?

Sorry for ggx, I keep forgetting that some features are in dailies only. :)
To me GGX looks more "pearly" and "metallic". A-S looks more plastic-like.

10855
Gallery / Re: NY 2015
« on: 2015-01-06, 00:37:04 »
12 hours on 16 pcs. That's funny.

10856
Gallery / Re: NY 2015
« on: 2015-01-05, 17:25:02 »
So self-illumination objects light this scene? How long did it render?

10857
Gallery / Re: Cooking a fish
« on: 2015-01-05, 17:17:10 »
Brutal. Brutally good. :)

10858
[Max] Daily Builds / Re: Daily builds
« on: 2015-01-05, 15:31:23 »
It doesn't make much sense to use HD or UHD in such scene. There isn't much GI bouncing going on. At least I think so. :)

10859
Gallery / Re: NY 2015
« on: 2015-01-05, 15:28:47 »
Did you use self-illumination or corona light mtl for the luminous objects? What are those bright spots on goatar's face and horns? Is it intended?

10860
Gallery / Re: My Corona Renders
« on: 2015-01-01, 15:37:25 »
Please don't use such aggressive chromatic aberrations. It destroys the whole impression of an image. Compression is also very bad.

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