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Messages - maru

Pages: 1 ... 721 722 [723] 724 725 ... 850
10831
Gallery / Re: Maison L
« on: 2015-01-30, 14:48:31 »
Light leaks may show up for example if you are rendering from inside of a room that has no thickness (walls are planes) or if there is a light source inside an object that has no thickness. Example: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516209

Maybe this will be helpful?
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501983

And here is a method that may help identify whether noise comes from direct or indirect light:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516731

Sometimes it makes sense to increase GI / direct samples but probably not that much. How many passes did you get in your images?

10832
Gallery / Re: Maison L
« on: 2015-01-30, 14:17:02 »
16 GI and 2 for LSM. :)

I thing this would suggest that something is wrong with your scene. Maybe materials or geometry? Maybe some light leaks?

10833
Gallery / Re: Maison L
« on: 2015-01-30, 13:30:07 »
Got problems with noise and some "firefly" in direct light and reflect.  Some crash with DR too.
Sample 64, msi 20, lsm 16.
This means that during each pass you get:
-1AA samples per pixel
-64 GI samples per pixel
-64*16=1024 direct light samples per pixel
While default values are 16 GI samples and 32 direct light samples and they work well in most cases.

Unless it was intentional for some reason, no wonder there were some fireflies/noise problems. 64 GI samples is very high, too.

10834
[Max] Resolved Bugs / Re: Area specific "extra" sampling
« on: 2015-01-29, 13:45:12 »
I thought the same. This is something that proper adaptivity should handle. It looks horribly awkward to use.

If only Corona could compare noise information from previous and next passes... :)

10835
Gallery / Re: MG Design UK - UK Conservatories
« on: 2015-01-29, 12:17:56 »
I would say that most images lack contrast which makes them dull. For some reason you look at them and instantly know they are renders, not photos.

The snow on vegetation looks great, is this some special script or did you model it yourself?

10836
Gallery / Re: Warehouse conversion
« on: 2015-01-29, 11:37:39 »
You put your scene inside your scene so you can render while you render!

Looks great, I can imagine a herd of hipsters living in there. :)

10837
[Max] Resolved Bugs / Re: daily build jan 26 errors
« on: 2015-01-28, 17:14:46 »
the channels dont get saved, all black images
Does this happen in distributed rendering and are you saving to tif or png?

10838
[Max] I need help! / Re: DR alpha problem?
« on: 2015-01-28, 14:46:26 »
Hi Micmac, it's still WIP but maybe you will find some useful info in this article: https://coronarenderer.freshdesk.com/support/solutions/articles/5000501666

btw, it looks more like gamma than alpha problem ;)

10839
I also don't know what kind of scene you are preparing but if it's a large scene (3000x3000m) and you are rendering with a wide-angle camera (?), then the correct DoF effect will be very subtle - don't exaggerate it if you care about photographic look.

10840
There is another possibility: Utilities > More... > Rescale World Units but I'm not sure how it works for example with cameras or other "rigs".

I would try to make it as physically-correct as possible. It will make your life easier.


10841
I'm on an old i3 370m laptop with integrated Intel HD video chip, Max 2014 and I've never experienced any serious lags with mat editor. I guess this must be something system-specific like windows updates, graphic drivers or Max service pack...

10842
I was thinking about something similar but I have 0 scripting skills. A small floating window with all the "useful" render settings. This could make the whole "ui discussion" unnecessary. ;)
Little Off-topic but.... I'm a scripter and I think that doesn't solve any ui discussions. I would even say that scripts like that make discussions necessary ;)
Ahh, sorry, I wrote it half-jokingly, that's why I put that wink at the end. I understand it that the default tab in Corona should essentially BE something like this script. But it could be a useful tool until the UI is completely redone.

10843
Nice, but please make it English. :)

VBF > VFB
"Get from" > "Get output size" or something similar

I was thinking about something similar but I have 0 scripting skills. A small floating window with all the "useful" render settings. This could make the whole "ui discussion" unnecessary. ;)

10845
Are you using MultiTexture plugin?

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