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Messages - aref3dsmax

Pages: [1] 2 3 ... 5
1
[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-11-26, 15:05:32 »
hi. any news about Export corona scene to vantage ?

2
[Max] I need help! / Re: Animation tips&tricks
« on: 2021-10-05, 12:42:21 »
There aren't really any special render settings for animations. If a frame looks good rendered as a still, it will also look good as an animation frame.
In animations, usually the quality can be a bit worse, because when an image is in motion, it is harder to spot the little imperfections.

You need to remember about correct UHD Cache settings to prevent flickering - https://coronarenderer.freshdesk.com/support/solutions/articles/5000515648

Denoisers have no temporal consistency unfortunately. If a denoiser does not seem to work well enough, it is a better idea to render slightly noisy frames and then denoise them in 3rd party software.

so what your suggestion. Topaz AI Denoise? or in After effect.

3
[Max] I need help! / Re: Animation tips&tricks
« on: 2021-10-01, 11:33:57 »
Hi its depent many parameter

1- remove all emit light in coronalightmtl . its reduce your noise
2- use Intel AI Denoise. it's awesome...
3- use path trach for 2 methods in gi
4- To be honest you must use render farm. with a local render machine, you can not work perfectly
I suggest foxrenderfarm.

4
[Max] I need help! / Re: Color correct LUT in Dron footage
« on: 2021-09-17, 14:05:45 »
Just render it with black direct overide and alpha. Compose later in photoshop.

thank for the advice. in photoshop or after ( its animation ) we have some issues. because we create a material with frame buffer and when we want to use it in a composite program no match together.
as I say before we had different results after composite.

5
[Max] I need help! / Color correct LUT in Dron footage
« on: 2021-09-17, 11:31:54 »
Hi. we want to render with Dron footage. but in tone mapping we have some issue

we want to render with LUT and tone mapping and expose. but it affects drone footage.

and coronatonemap cant very help




6
With car materials or any kind of high IOR metallic material there seems to be a constant discrepancy around the calculation of the fireflies between animation frames, which results in 'dancing fireflies' as seen in the attached video file.

I've seem similar issues posted on the forums before but I am yet find a real solution for this issue & have so far tried many workarounds with varying success:
  • Using UHD Cache (both clean and from file)
  • Increasing UHD Cache precision
  • Playing with GI vs AA Balance
  • Different Denoising Techniques
  • Dramatically reducing all reflections on materials in the scene (very unpreferable as reduces scene quality)
  • Turning off light visibility in both reflections & refractions (again very unpreferable as reduces scene quality)

It has now happened across multiple files with different assets & lighting setups, also across bother Corona 6 & 7.

Any help or suggestions would be much appreciated.

use Highlight

7
What are you using as secondary GI?
Can we move to our support portal? Can you submit a new support ticket? https://coronarenderer.freshdesk.com/support/tickets/new
hi maru. we had same problem with Foxrenderfarm.
some render is too fast and some render stuck. They use their own engine. Not use BB or deadline

8
[Max] I need help! / Re: HDRI animated with CoronaBitmap
« on: 2021-09-14, 11:20:07 »
Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..

I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.

Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?

thanks

hi. use old bitmap. I always use old bitmap for timelaps HDRI. its better.

9
[Max] I need help! / edit multiplied file
« on: 2021-09-14, 11:12:05 »
Hi. I need to change the corona render setup for 25 files at the same time.
is that exist a way to change to corona render setup without open max files?
best regard
Aref

10
[Max] I need help! / Re: Tracked FreeCam to Corona Cam
« on: 2021-09-07, 07:27:35 »
after that, you link the corona cam to the free cam.
at the final step if you want to delete the freecam
you must create key animation for Coroncam from free cam
you can use this
http://www.scriptspot.com/3ds-max/scripts/bakeanimation2keys

11
[Max] I need help! / Re: Tracked FreeCam to Corona Cam
« on: 2021-09-07, 07:25:22 »
Hi. and you must uncheck the target item in the corona camera.
after that, you can use align tools with all options for orientation.

12
[Max] I need help! / Re: Zdeph in Glass
« on: 2021-09-06, 14:04:16 »
Hi. thank you I test that. we work with Foxrenderfarm and they are working with Corona 6.

13
[Max] I need help! / Re: Zdeph in Glass
« on: 2021-09-05, 10:43:30 »
in V-Ray in Affect Channels we have option for this


14
[Max] I need help! / Re: Zdeph in Glass
« on: 2021-09-05, 10:35:34 »
for example in Real DOF we correct Glass
but in composite we have issue

15
[Max] I need help! / Zdeph in Glass
« on: 2021-09-05, 10:33:29 »
Hi. in vray he had a option .
for glass we can use Z-Depth in Glass but in corona I cant find it


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