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Topics - Yuriy Bochkaryov

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Gallery / «ONE 140»
« on: 2021-10-14, 11:21:46 »
«ONE 140»
Location: RUSSIA / MOSCOW
Year: 2021
Behance: https://www.behance.net/Bochkaryov
Facebook: https://www.facebook.com/CGYuriyB/
Insta: https://www.instagram.com/yuriy_bochkaryov/



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«𝗨𝗦𝗣𝗘𝗡𝗦𝗞𝗬 𝗟𝗘𝗦𝗔 𝟮𝟯»
Location: RUSSIA / MOSCOW
Year: 2020
𝗖𝗚 𝗔𝗿𝘁𝗶𝘀𝘁: Yuriy Bochkaryov
𝗦𝗼𝗳𝘁: 3DS MAX / CoronaRender / ForestPack / RailClone /
𝗖𝗢𝗡𝗧𝗔𝗖𝗧𝗦:
Skype: Hunter-3D
Mail: info@ybochkaryov.com
Home: https://ybochkaryov.com
Insta: https://www.instagram.com/yuriy_bochkaryov/
Behance: https://www.behance.net/Bochkaryov


3
We have the option to exclude objects when illuminated by corona light or the sun, then the light will ignore those excluded objects. I think we need the same function for calculating the caustic.
Corona light, sun or HDRI can illuminate absolutely the entire scene, but we will turn on caustics only on those objects - where we need it, this will save time, direct the CPU power only to the object where we really need caustics!
Now if I need caustics, then I have to wait until it is counted in the whole scene, on all objects where there are reflections and refractions, but now we are using the PBR model of shaders, which means there are more or less reflections, but on all objects in the scene that makes rendering caustics very difficult for any CPU.
I think it is not correct to count caustics throughout the scene, if, for example, I only need it from glass in a window or in water in a pool. Therefore, we need a function to exclude an object for rendering caustics from any light source - corona light / sun / HDRI
This will allow us to make our pictures even more beautiful and realistic in the future. Now we can render only glass teapots with caustics in an empty scene, in real projects this is not possible, or we must consider caustics as a separate layer hiding all elements from the scene and then apply the result in Photoshop - this is not convenient and incorrect.

4
Gallery / Club house Сvet32
« on: 2020-12-22, 18:48:55 »
Club house Сvet32.
Commercial project in minimalism styles.
Premium class apartments located on Tsvetnoy Boulevard, in the center of Moscow. 
Location: RUSSIA / MOSCOW 
Year: 2020
http://www.cvet32.ru

https://ybochkaryov.com/gallery
https://www.behance.net/Bochkaryov
https://www.facebook.com/CGYuriyB/
https://www.instagram.com/yuriy_bochkaryov/
https://www.artstation.com/yuriy_bochkaryov

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Gallery / 421 N Bruner Pl
« on: 2019-04-15, 16:21:06 »
Small commercial house for America. The order was just one image. I made another alternative morning lighting.
The house is already under construction, if interested, you can see the link
https://www.redfin.com/IL/Hinsdale/421-Bruner-Pl-60521/home/18032784

Home - https://ybochkaryov.com
Insta - https://www.instagram.com/yuriy_bochkaryov/
facebook - https://www.facebook.com/groups/1425289114197062/

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Gallery / House in Germany (2018)
« on: 2018-08-01, 00:36:22 »
House in Germany, divided into blocks, with a green courtyard and garages.

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Gallery / SWIDOM (2017)
« on: 2017-05-03, 17:45:57 »
Autodesk 3ds Max / Corona Renderer / GrowFX / ForestPack

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Gallery / BMW 4er
« on: 2017-01-23, 21:47:03 »
BMW 4er

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Gallery / Reconstruction
« on: 2017-01-19, 16:03:53 »
Reconstruction of houses in America.

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Gallery / Shed in a woods
« on: 2016-02-10, 08:13:33 »
Shed in a woods

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Gallery / Growing_House
« on: 2015-10-15, 10:40:02 »
Growing_House

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