Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Dan Rodgers on 2020-06-17, 08:53:44

Title: Preserve Opacity on Render Overrides
Post by: Dan Rodgers on 2020-06-17, 08:53:44
Title says it all really...


Would help a lot with planting during whitecard/lighting phases
Title: Re: Preserve Opacity on Render Overrides
Post by: DPS on 2020-06-30, 07:19:35
+1
Title: Re: Preserve Opacity on Render Overrides
Post by: maru on 2020-06-30, 17:33:10
We already have this logged. But let's leave this thread here for now. I will slightly improve the report.
Title: Re: Preserve Opacity on Render Overrides
Post by: DPS on 2020-07-01, 02:12:48
I think it would be fair to say that most arch viz studios render white cards in order to sign off each shot. And whilst I get your development team's point (from other threads): where-do-you-stop. But without this feature you can't get the correct shadowing from trees or screens without a workaround, and it's often the lighting that sells the shot.
Title: Re: Preserve Opacity on Render Overrides
Post by: alexyork on 2021-03-15, 13:04:14
Hi guys any news on this. Pretty critical feature needed. Think tree opacity maps for white-card renders.

Cheers :)
Title: Re: Preserve Opacity on Render Overrides
Post by: dj_buckley on 2021-03-15, 19:48:31
+1 - but I've started excluding foliage from the override for white cards, that added greenery makes the white cards look nicer too ;)
Title: Re: Preserve Opacity on Render Overrides
Post by: Ondra on 2022-09-15, 23:31:36
done already