Chaos Corona Forum

General Category => Gallery => Topic started by: Yuriy Bochkaryov on 2017-05-03, 17:45:57

Title: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 17:45:57
Autodesk 3ds Max / Corona Renderer / GrowFX / ForestPack
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 17:54:08
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Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 17:58:35
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Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 18:03:00
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Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 18:40:38
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Title: Re: SWIDOM (2017)
Post by: romullus on 2017-05-03, 19:35:01
I saw your renders on 3ddd. The amount ow work, you had put in these, is staggering. That is completely bonkers!

Just out of interest, can you tell how many gazillions of polygons that was?
Title: Re: SWIDOM (2017)
Post by: johan belmans on 2017-05-03, 20:30:09
Well done!
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 20:38:05
I saw your renders on 3ddd. The amount ow work, you had put in these, is staggering. That is completely bonkers!

Just out of interest, can you tell how many gazillions of polygons that was?

Polys: 43 716 662
Verts: 33 794 745
Title: Re: SWIDOM (2017)
Post by: TomG on 2017-05-03, 20:42:07
So this is the whole neighbourhood modeled, then renders taken from various places within that complete model (so the neighbourhood is modeled in enough detail to take a shot from anywhere you like)? A little miniature reality, complete with seasons? :)
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 20:48:03
So this is the whole neighbourhood modeled, then renders taken from various places within that complete model (so the neighbourhood is modeled in enough detail to take a shot from anywhere you like)? A little miniature reality, complete with seasons? :)
Yes, all cameras are in the same MAX scene
This is one big project, not many small parts, where everything is configured for one camera
Title: Re: SWIDOM (2017)
Post by: TomG on 2017-05-03, 21:02:04
Which just makes all the images even more awesome :)  TY!
Title: Re: SWIDOM (2017)
Post by: romullus on 2017-05-03, 21:11:51
Polys: 43 716 662
Verts: 33 794 745

That's viewport stats, right? Rendertime triangle count must be much higher with all that displacement and proxies :]
Title: Re: SWIDOM (2017)
Post by: TekkwarCG on 2017-05-03, 21:44:32
Stunning work!!!
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-03, 22:24:35
Polys: 43 716 662
Verts: 33 794 745

That's viewport stats, right? Rendertime triangle count must be much higher with all that displacement and proxies :]
yes
Title: Re: SWIDOM (2017)
Post by: yagi on 2017-05-03, 23:58:23
great work ...just curious, what was the spec of the pc you used to render out these images ( i presume its the one written at the bottom of your screens profile?) and what were the render times per image  on such pc specs? cos im looking forward to building a new pc
Title: Re: SWIDOM (2017)
Post by: plusvisual on 2017-05-04, 00:29:13
Unreal work! Would LOVE to know your snow technique!
Title: Re: SWIDOM (2017)
Post by: lacilaci on 2017-05-04, 08:08:17
Great stuff...
How much time did you spend on this project?? And if I may ask, roughly how many % of the models/textures were done specific for the project from scratch?... This looks incredibly time consuming.
Title: Re: SWIDOM (2017)
Post by: Majeranek on 2017-05-04, 08:58:12
Great work Yuriy! Looks like you've spent quite a lot of time on it :)

Grass looks great. Especially on this one: https://forum.corona-renderer.com/index.php?action=dlattach;topic=16012.0;attach=63810;image
Can you tell anything about it? Which scattering tool you've used and which grass models?
Title: Re: SWIDOM (2017)
Post by: bluebox on 2017-05-04, 09:01:02
Amazing work!
All those shots were comissioned ? Or some of the angles were made only for fun ? How lond did it take to complete the set ? What was the RAM usage ?
Thanks for sharing :) !
Title: Re: SWIDOM (2017)
Post by: Romas Noreika on 2017-05-04, 11:49:43
Amazing work. May I ask what did you use to create snow geometry on objects?
Title: Re: SWIDOM (2017)
Post by: Niko3D on 2017-05-04, 12:52:31
WOW!Congratulation!Can you tell me how long did you take per image?Thank you.
Title: Re: SWIDOM (2017)
Post by: tomislavn on 2017-05-04, 12:59:31
Wow! Amazing renders mate - really good job. I love your snow renders and grass is fantastic as well. Keep up the good work!
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:25:24
great work ...just curious, what was the spec of the pc you used to render out these images ( i presume its the one written at the bottom of your screens profile?) and what were the render times per image  on such pc specs? cos im looking forward to building a new pc
Yes
I PC 5900X / 64GB DDR4 / Nvidia GTX Titan-X / Asus X99 Deluxe
The rendering time for each picture is different, but it's not fast, in the winter scene all the snow has translucence + fog + lots of particles of falling snow with motion blur and all this at 4500 pixels in origenal - it's not fast, I can not tell the exact time, but all The scenes were at least 300 passes, many more than 450
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:31:43
Great stuff...
How much time did you spend on this project?? And if I may ask, roughly how many % of the models/textures were done specific for the project from scratch?... This looks incredibly time consuming.
The project spent approximately 2.5-3 months
But I not only worked, I also studied
There was a lot of new for me
Work with snow is very difficult and very interesting
Had to read a lot, watch a lot of lessons, study the references, draw the displacement textures, study GrowFX and model birches
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:34:28
Unreal work! Would LOVE to know your snow technique!
On the ground, sculpting in 3DF MAX and drawing displacement maps
On objects and plants helped the script Snovflo and particles with the plugin Frost
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:38:23
Great work Yuriy! Looks like you've spent quite a lot of time on it :)

Grass looks great. Especially on this one: https://forum.corona-renderer.com/index.php?action=dlattach;topic=16012.0;attach=63810;image
Can you tell anything about it? Which scattering tool you've used and which grass models?
ForestPack + Cube R&D - iGrass
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:44:07
Amazing work!
All those shots were comissioned ? Or some of the angles were made only for fun ? How lond did it take to complete the set ? What was the RAM usage ?
Thanks for sharing :) !
Only 5 pictures were commercial, the rest did for themselves, in fun, I study the theme of winter
On time, with training approximately 2,5-3 months
64GB memory but sometimes there was not enough memory, Displacement require a lot of memory
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:45:51
Amazing work. May I ask what did you use to create snow geometry on objects?
See above, has already answered this question
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-04, 13:49:49
WOW!Congratulation!Can you tell me how long did you take per image?Thank you.
Render time?
Title: Re: SWIDOM (2017)
Post by: arqrenderz on 2017-05-04, 14:51:29
Amazing detail, great images
Title: Re: SWIDOM (2017)
Post by: EarthMover on 2017-05-04, 17:58:26
Holy Sh-t!  What a masterpiece.  I particularly love the dusk shots with the Christmas lights and the car shots.....although they are all damn near perfect.  Congratulations on a remarkable accomplishment!
Title: Re: SWIDOM (2017)
Post by: JacopoGrosso on 2017-05-04, 22:38:54
I have no words, incredible...
Title: Re: SWIDOM (2017)
Post by: Guilherme on 2017-05-05, 04:11:27
Congratulations for the hard work on this! awesome result! love all the details.

Would be great if you could share the snow material setup and the displacement map workflow? have you painted one big map for the displacement or have broke it in parts?

Thanks for sharing!!
Title: Re: SWIDOM (2017)
Post by: mvshabeer on 2017-05-05, 20:56:08
Excellent, That's lot of work!! I would have lost patience
Title: Re: SWIDOM (2017)
Post by: eros11 on 2017-05-09, 16:33:30
This is just amazing man !! But i need help about car tail lights , can you tell me how did you create it
Title: Re: SWIDOM (2017)
Post by: Fluss on 2017-05-09, 18:06:22
Incredible amount of work ! There is so much details ! Really good job !!
Title: Re: SWIDOM (2017)
Post by: Yuriy Bochkaryov on 2017-05-09, 19:07:56
This is just amazing man !! But i need help about car tail lights , can you tell me how did you create it

I can
Everything is as in life
Under a plastic headlamp (plastic headlamps, not glass) we make spirals that give light material