Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: maru on 2012-10-19, 21:21:29
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Here is an example of what I've just experienced. One screen is from max's viewport, one from Corona's VFB, texture is a 1024x1024 JPEG, it's not very high res, but something's wrong as it looks much better in viewport than in final render.
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update: changed texture's "blur" parameter in mat ed from 1,0 to 0,01 and it looks fine now. WTF?
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Yes, this is a known bug, but we struggle to find a scene that reproduces it... Any chance you could share the scene? :)
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Yeah, I'm blaming this one on 3dsmax API documentation, or lack of thereof. They give no clue about how to implement some stuff so default bitmaps would display reasonably :/
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Here you go:
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Thank you very much! :)))
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I noticed this bug as well, and it happens in all scenes i have. I need to manually change the bitmap blur parameter from default 1,0 to 0,01 to make textures look sharp.
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It's gonna be most probably scene scale or model scale values or xForm related :) Once bidir is finished, we will take a look into it ;)
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Maybe it's because I'm working in centimeters?
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Maybe it's because I'm working in centimeters?
So am i, yet i encounter this very rarely :) Any chance you could try resetting xform? :)
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Resetted xform, changed UVW parameters, added UVW Xform (not even sure what it does) and nothing happens, same blurry bitmap.
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Resetted xform, changed UVW parameters, added UVW Xform (not even sure what it does) and nothing happens, same blurry bitmap.
Ok, we will look into it ;)
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Fixed