Author Topic: first Render  (Read 16944 times)

2014-05-26, 14:03:47

3ds-shaman

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Hello? everyone!
My fist job, rendering corona render. I migrated with  V-Ray. I realy like corona render, but  often need the bland material. Standrt blend isn't very good. Corona alpha 6, without postproduktion. I hope you like it
« Last Edit: 2014-05-29, 12:04:28 by 3ds-shaman »

2014-05-26, 14:22:47
Reply #1

Dimer

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Exellent work!! Keep it up !!

2014-05-27, 12:11:50
Reply #2

yagi

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i wonder if you really need blend material if you are able to produce this level of shaders and renders without post for that matter.... btw, how did u create the wooden floor material?

2014-05-27, 16:17:58
Reply #3

Jack

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Wow! Did you start with corona materials, or used the converter ?

2014-05-27, 20:37:28
Reply #4

JoeVallard

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My guess is he added one big planar map to the entire floor, set to the uv channel to 2. Made a blend material. One with the normal wood, the other with the painted wood. Finally the mix map would be the Alpha pattern set to uv channel 2.

Max's blend materials works good, but its somewhat of a nuisance that it creates two standard materials every time you make one. Having to plug your corona materials is time consuming. Also if you have more than one blend materials blended together, navigating becomes pretty crazy.

2014-05-27, 20:49:24
Reply #5

benjamincillo

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Wow! Did you start with corona materials, or used the converter ?

I second that...

Did you used a Vray scene?
everytime I try to convert a whole vray scene, some materials got weird

on the other hand, changing one by one, would be a headache

2014-05-27, 21:56:22
Reply #6

racoonart

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everytime I try to convert a whole vray scene, some materials got weird

Well, report it. I can't fix problems I'm not aware of ;) a max file containing (only) the material would be very helpful in those cases.

Any sufficiently advanced bug is indistinguishable from a feature.

2014-05-29, 09:45:34
Reply #7

Dollmaker

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These renders are very nice.. good work..

2014-05-29, 11:19:52
Reply #8

karazinsky

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This is really nice! Lightning, materials. Excellent work! Trided to find "fist" in your renders, but no results!

2014-05-29, 12:02:31
Reply #9

3ds-shaman

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all materials of base - i converted by scripts, and finalized in scene.

2014-05-29, 12:11:20
Reply #10

yagi

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experienced vray users don't seem to have any real issues stepping into corona coming from a more complex background, i believe..... would you mind showing us the vray versions of this work?

2014-05-29, 12:20:21
Reply #11

karazinsky

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Standart question. How did you illuminate your render?:) HDRI or ..?

2014-05-29, 12:30:45
Reply #12

3ds-shaman

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2 yagi

parquet material is based on standart blend material
1. Paint material
2. Wood material
Blend have a dirt mask. I used this mask in reflection and glossinees slots of Pain material  You can add the coronaAO map in difuse slot wood material.
And don't foget it all depends on blur you textures.
PS. sorry for my english.
« Last Edit: 2014-05-29, 12:37:33 by 3ds-shaman »

2014-05-29, 12:32:24
Reply #13

3ds-shaman

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Standart question. How did you illuminate your render?:) HDRI or ..?

HDRI on max Enviroment

2014-05-29, 12:41:58
Reply #14

3ds-shaman

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Wow! Did you start with corona materials, or used the converter ?

I second that...

Did you used a Vray scene?
everytime I try to convert a whole vray scene, some materials got weird

on the other hand, changing one by one, would be a headache

You need make a test scene, anŠ² test you materials