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General CG Discussion / Wonderig what is the most efficient method to make Rugs and carpets on Max
« on: 2021-11-24, 05:25:48 »
Hi there, Ive been doing some research about the best way to make Rugs and carpets on 3dsmax. I found that there is three main methods, wich is:
Using regular PBRs (displacement and bump)
Scatter / FP
Hair & Fur
Then i decided to open this Topic to debate about the pros and cons of this options. Wich one of them has the best render time? Which one of them gives you the best results? The Best on close shots? Which one of them gives me more Control of How the rug Will look?
Certainly there isnt one option that is the answer for all these questions .
And also i have this CARPET as my reference. What method would be more efficient in this case?
Using regular PBRs (displacement and bump)
Scatter / FP
Hair & Fur
Then i decided to open this Topic to debate about the pros and cons of this options. Wich one of them has the best render time? Which one of them gives you the best results? The Best on close shots? Which one of them gives me more Control of How the rug Will look?
Certainly there isnt one option that is the answer for all these questions .
And also i have this CARPET as my reference. What method would be more efficient in this case?