Author Topic: [solved] propagate masks problem  (Read 1270 times)

2021-05-06, 19:17:25

kseniya

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Hello,

We have a scene created with Corona 5. When we opened it with Corona 6 all materials propagate mask option turned to Always.
This is a big big problem because there are hundreds of materials and there is no way we can go through all turning them back to Never manually.

Is there a way to batch convert this setting from Always to Never?
Because non of the masks renders properly, they are either invisible or in some very weird shape.
« Last Edit: 2021-05-07, 14:42:13 by maru »

2021-05-06, 19:33:20
Reply #1

kseniya

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I solved it, if anyone needs a solution for this:

script Batch MEdit 1.81 - integer - renderElementPropogation - All scene materials - no excludes (leave as it is) - integer 0.

2021-05-07, 14:42:01
Reply #2

maru

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There is also a script which you can use to toggle the propagation option for all scene materials in the dedicated helpdesk article (see the bottom of the article):
https://coronarenderer.freshdesk.com/support/solutions/articles/12000066916
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us