I want to have many variations of the same complex model consisting of many objects. These variations can have different colors/paints/metals in different places of the model. I wanted to create a multi-subobject for each material variation. So a multi/subobject for a green car with white plastic and one for a red car with metal and dark plastic (consisting of 30-50 slots).
Is there a performance hit using a multi/subobject material with 50 slots on all objects at once instead of assigning the materials to each object sepertately?
Unfortunately, I do not have time to test this out myself at the moment.
Also, is there maybe a better solution for having many different material combinations/versions? of a vehicle within the same scene. I want to have preset 'versions' that I can easily swap: Green car with plastic, red car with paint... (only far more complex).