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Topics - GilmourMotionDesign

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Is there a way to bake an HDRI texture with corona?  I built a scene I'd like to convert, however doesn't look like the "bake texture" tag works for corona, it yields odd results , most of which are solid black, and only supports the standard c4d texture channels.

2
Is there a way to have the multi-pass renders be named what they are?  For example the final renders are named "post1_00001.exr", "post2_00001.exr", "post3_00001.exr", etc.  Instead of "beauty_00001.ext", "reflection_00001.exr", "mask1_00001.exr", "mask2_00001.exr", etc.

In the viewport renderer, I can go to layers and see that all the passes are labeled in this way, but when they are saved, they are all named "post1", "post2", "post3", etc.

Version: A6  (core 1.5 )
Build timestamp: Dec 21 2016 12:37:00
Cinema version: CINEMA 4D Studio R16.050 S

3
Is there any documentation that explains the multi-pass system in Corona?  I'm getting it to work for the most part, but hitting a few road blocks with the z-depth, and IDs/Object Buffers 

I can't get any z-depth pass to render anything, but black.
I can't seem to create a pass that just has 1 single object matted in it, I can create a pass that has a different color matte for every visible object, which would be fine, but the colors shift and go crazy over the course of an animation any idea what I'm doing wrong? I attached an example.

Even if there is a link to some documentation that explains all the passes and how to use them would be very much appreciated!

Version: A6 rc 2 (core 1.6 DailyBuild Oct 28 2016)
Cinema version: CINEMA 4D Studio R16.050 S
Windows 7

4
I'll start saying I'm not very experience with physically based renders, so maybe this is normal, if that's the case please let me know haha

I'm experimenting with a snow globe and depending on the refractive index on the reflection channel, the highlights on a glossy object inside the globe will disappear.
The globe was created with a simple sphere object and placing a standard corona texture on it, with only reflection and refraction enabled.
There is 1 large area light directly above the globe.

I attached screenshots of what I'm seeing.  Is this normal behavior?
I also attached my C4D project file if anyone is interested in taking a look.

Any help would be appreciated, thanks!

5
[C4D] General Discussion / Working Setup?
« on: 2016-09-23, 07:05:04 »
Would a few of you mind posting your working setup specs or offer some advice?  Corona is causing C4D to hang every couple minutes or less and I'm thinking it might a driver conflict or something, but I've installed multiple different drivers, and I'm not finding any other workarounds.

My current setup:
C4D R16.050
Windows 7 Pro 64bit SP1
Nvidia K5000 (Driver: 341.96)
CPU: 2x Intel E5-2687W 3.40GHZ
64GB Ram
Wacom Intuos 3

Thanks!

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