Author Topic: Corona 2.0 3D Volume Material Test  (Read 2175 times)

2018-06-27, 17:02:15

TomMannington

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Decide to try out the new 3D Volume material setting with a distance map to try a create a mysty morning image.
The scene used was just butchered from one I had just finished for a client so isn't ideal, the exterior area is also probably too small but was a fun experiment.

3DS MAx 2017, Corona 2.0, PS (Camera RAW)
« Last Edit: 2018-06-27, 17:21:42 by TomMannington »
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2018-06-27, 19:01:36
Reply #1

seraleklee1

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nice test, but those doors have something wrong, the handle positioned too high?

2018-06-27, 19:43:42
Reply #2

PROH

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Looks like the handset (incl. plate & lock) are simply turned upside down :)

2018-06-27, 23:58:58
Reply #3

Jpjapers

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The handles look perfectly fine to me haha

2018-06-28, 09:35:34
Reply #4

TomMannington

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nice test, but those doors have something wrong, the handle positioned too high?

I did think this myself when the render had finished but they are 1100mm high, which is normal regulation height for the UK. The ceiling and lintel heights are the minimum of 2400mm & 2100mm respectively which possibly makes them appear higher.
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