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General CG Discussion / Disney's Hyperion renderer, anything special?
« on: 2015-10-11, 21:45:18 »
Hey people,
any tech-savvy people who heard about Disney's in-house Hyperion renderer
and know more about it?
It mentions basically GI semi-non-biased to get the physical plausible results but supposedly much more
efficient due to their data architecture (things like bundling together rays coming from similar angles):
http://www.pcmag.com/article2/0,2817,2471740,00.asp
Isn't this what common renderers like Vray already do or is there more to it
(and if so, could it help Corona, for settings in projects where you're pressed for faster render times)?
any tech-savvy people who heard about Disney's in-house Hyperion renderer
and know more about it?
It mentions basically GI semi-non-biased to get the physical plausible results but supposedly much more
efficient due to their data architecture (things like bundling together rays coming from similar angles):
Quote
"Hyperion has been in development since 2011, but draws on multiple research projects on multi-bounce complex global illumination carried out at Disney's Zurich research lab. Animators can now create frames containing highly accurate simulations of 10 billion simultaneous rays of light as Hyperion calculates the illumination, bounce, shadows, and redirection of every single beam—something that would have been computationally impossible before Hyperion. It is able to do this efficiently even within massively complex scenes by using a novel streaming data architecture. "
Isn't this what common renderers like Vray already do or is there more to it
(and if so, could it help Corona, for settings in projects where you're pressed for faster render times)?