Chaos Corona Forum
General Category => Off-Topic => Topic started by: Ondra on 2012-09-17, 23:01:52
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I'm just wondering, what is/was your main renderer besides Corona ;)
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The one without MIS which works properly on in "production".
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Mainly fr, but sometimes mr
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I still use a few of them, depends on the project and client.
Last couple of months I've used Corona for every project.
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mental ray in vfx
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MentalRay and iRay
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Brazil! May it rest in peace... Also using a bit of Arnold.
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Mainly v-ray, switched from mental ray due to GI issues on certain light conditions
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Vray and Maxwell.
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Used to be an 100 % finalRender user (and active beta tester), switched to VRay about 2 years ago.
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Used to be an 100 % finalRender user (and active beta tester), switched to VRay about 2 years ago.
A lot of fR users seem to be dissatisfied lately :)
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Used to be an 100 % finalRender user (and active beta tester), switched to VRay about 2 years ago.
A lot of fR users seem to be dissatisfied lately :)
Looooooooong story you have no idea :)
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During 3 years I used vRay. But 4 years ago switched to Mentalray. So, I've working in 3dsMax and Maya and a bit of Softimage and MR is reasonable).
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First there was the scanline renderer, then lightscape, then vray and finally mentalray/iray. ..i still love the workflow and renderquality of Lightscape and still think that vray is faster then mental ray, but the integration of vray in 3dsmax is so weak that i moved to the well integrated Mentalray.
..btw, i think corona shouldn't go the easy way and create a parallel infrastructure with own lightobjects, cameraobjects or tonemapper , but reuse what 3dsmax is offering...my2c :)
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Maxwell and Vray on Max
Cycles on Blender
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Vray is my other renderer :)
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Brazil or RenderMan.. maybe someone? :)
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Maxwell & Octane render
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Vray, Arion, iRay, Indigo.
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Mostly Vray, but i often use Maxwell... Anyway, Corona surpised me!!! Very good renderer! I´m thinking on use it as my main render engine!
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brazil (RIP) now vray but switching over to Corona as my main.
Also used:
MR, FR, Indigo, YafRay, Kerkythea, Maxwell etc..
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Uff, Octane, then Vray. Some stint with Maxwell as well :- )
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There are many realistic interiors in Vray. A lot more than in Corona actually. And when you properly set up Vray, you can get same results as Corona. Corona sure is a good renderer, but when it comes to level of photorealism, usually it is artist to blame, not renderer.
There are also renderers that can not output top notch photorealism not matter how hard you try, such as Modo renderer, Lightwave renderer, Furryball or C4D AR, but neither Vray nor Corona is one of them ;)
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Edit: Hmm, pure chaos what I wrote, I wanted to distilly this longer into some meaningful blog post, so don't take me too much for wording ;- )
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Vray on Max and Rhinoceros
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For 3ds max: Scanline, Mental Ray (before max integration), Final Render for couple years, Fry Render (at the beginning of dev), and last 4 years Vray.
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Mental Ray
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Using MentalRay, studying a lot of others (starting Arnold, Mantra), i like Vray a lot and maybe it will be our new "output" on the studio, but want to keep using corona for my personal use and as an solid option on studio too.
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Well it WAS iRay. Not so much anymore :P
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Blender Cycles mainly...
It is a great general rendering engine... but indoor scenes arent so fast...
Have addittionaly 2 Octane licences, but i didnt used them for 2 Years now....
Also have used yafaray, indigo, vray and Nox....
But only corona does close the indoor gap for me....
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scanline>maxwell>mentalray>corona
I never bothered to try using Vray, cuz I didn't see any benefit of using it for the renderquality. The only thing Mental Ray lacks IMHO is rendertimes\setup for interiors and some buggy things I've encountered.
When trying Corona the simplicity (especially interior rendering) was phenomonal and the fast previews and tweaking while rendering are a great timesaver. I know MR is developing too, but they slowed it down dramatically when trying to integrate Iray when Nvidia jumped on the board.
Seeing the rapid bugfixes and the plans for the future, Corona is my no 1 renderer at the moment and sincerely hope texture-baking will be on the implementation list too :)
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I think most people began to use vray because it was faster on their home desktops due to its speed, but the only let down with all render engines is the complexity and time needed to learn on having a decent output. Maybe I think corona is easier in this area, or possibly its because I have learned more about visualization then when I had begun. But i n general there is a lot of technical information that is required to learn about all aspects of visualisation that makes a great image.
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Actually, working with Octane for 3DSMAX.
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Ex Vray user checking in!
From the moment I started a render with Corona I knew there was no going back. It is SO nice to not have to worry about GI splotches, blurry lighting solutions / random HDRI dots e.t.c - problems that I faced with Vray on a daily basis (unless I brute forced everything = slow as hell).
One other absolutely amazing benefit of Corona is not worrying about glass. I do a lot of arch viz stuff where my clients want glass everywhere with complex lighting. Unless I did some serious fakery in Vray this was a real pain.
Kudos to the Corona team! Can't praise this renderer enough.
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I have project now where Octane is unbeatable. Real time materials tweakin is awesome.
A lot of refractions/reflections, only sun light, high resolution of renders.
Clean render after 6 min on Gtx 780TI + 660.
But I've tried setup scene with Corona and after about 10 min of render is almost acceptable.
I think 15-20 min per frame and I'll by happy, but I can render on two i7 with Corona.
On third i7 with GTXs I'll use Octane.
Played also with. Mental Ray, iRay, FinalRender, Arnold, Maxwell, Vray, Arion and few others.
I like Mental Ray and Arnold.
But my favorite are Corona/Octane. :)
happy renderings :)
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Blender + Octane. I barely wait for the 2.5 update to come out :D
Ah yes and the new paper thing corona will have. That seemed just amazing.
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Maxwell
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V-Ray here, but I have rendered my last project with Corona and got honestly impressed (arch-viz) - Think it might be a keeper :D
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Scanline is so good when I need to render out the UWV-s and the projection ! ;D
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you know there is a corona render element for that and when you go to actions and press render elements only, it is instant, right? ;)
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Modo internal renderer. Something amazing but still no "really" photoreal
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Yeah ? I did not knows that...
I'll check. Thanx !
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you know there is a corona render element for that and when you go to actions and press render elements only, it is instant, right? ;)
You keep saying instant, but any time I use render elements (mainly just CMasking_ID and CTextMap) they take quite a few passes/a good few minutes to come out clean. What the hell have I been doing wrong then?
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Do you use "render elements only" or regular "render" when rendering those elements?
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Do you use "render elements only" or regular "render" when rendering those elements?
Doesn't matter. Both methods take some time to get a crisp image. I had thought that you need to change from progressive to bucket or something, but that didn't do the trick either.
**EDIT:**
Just tried it this morning. I had my beauty passes go for 50 passes, but switched elements to only 25 as 50 passes was taking too long. Using render elements only, my CMask_ID pass took just over 6 minutes. The 50 passes would have taken about 10-12. Is that normal speed for this? I mean, the pass looks fine after about 20 passes, but I don't like having to go in and switch up settings just to get a faster result when the process claims to be almost instant. Of course normally I would just setup all my passes to go at once, but in this instance it was a last minute thing.
Using a dual core Xeon E5-2630 with 16 Gigs of Ram for reference.
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Ex Vray user checking in!
From the moment I started a render with Corona I knew there was no going back. It is SO nice to not have to worry about GI splotches, blurry lighting solutions / random HDRI dots e.t.c - problems that I faced with Vray on a daily basis (unless I brute forced everything = slow as hell).
One other absolutely amazing benefit of Corona is not worrying about glass. I do a lot of arch viz stuff where my clients want glass everywhere with complex lighting. Unless I did some serious fakery in Vray this was a real pain.
Kudos to the Corona team! Can't praise this renderer enough.
Thats exactly how I feel on daily basis. Tries, tests, tries, awaiting...baad, again.
I'm on second small project with c4d corona, I just cant wait to try full arch viz with surroundings to put vray on an ice-floe and wave to it from the bank of my island.
Gratz for Corona team for great work.
Seriously I feel like I'm in love with 3d graphics again.
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VR & MR for max. but last month i move to corona.
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I'd tried the Vray 3...but after a week I screamed and turned back to Corona.
The Vray just painfull for me, anymore...So...deleted! :D
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Scanline!!!
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Vray for 10 years or close to.
I completely agree with Juraj, Vray is great but not realistic, with all the respect to the best artists he mentioned and Vlado that is irreplaceable.
I find MR and Arnold much more photorealistic in interiors than Vray when properly used. They might take longer but they're spot on. The time I spend to tune the light in Vray just put me off because every time is a challenge.
I just bought the license for Corona. I am not sure it can replace vray at work but it's the only one that has potential to compete with vray for speed and offer the same or better quality.
Giacomo.
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Random control Af3. Extremly realistic...
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In order of usage and preference :
My main tools :
1- Unreal Engine 4 (for movies, real-time and eventually VR)
2- Corona Renderer (for photorealistic stills)
Other tools :
3- V-ray 3 (mostly in conjunction with Corona or for GPU rendering)
Would like :
4- Octane render 3 when it comes out, mostly to test against Vray RT on my GTX and for the announced workflow with UE4.