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Messages - lupaz

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1
General CG Discussion / Re: Have you seen Unreal Engine 5.5?
« on: 2025-05-15, 17:47:36 »
Envision is a 100% in-house Chaos product.

I didn't mean that. I meant they seem to be neglecting their products in general or just not having enough manpower or enough responsiveness to keep such a large amount of products.
At least that's my feeling with Corona and Vantage, and I read in this forum that the Anima forum isn't getting responses from developers.
https://forum.corona-renderer.com/index.php?topic=44916.msg233263#msg233263

I mean, it's not a secret that core Corona development got very slow. Its development seems to be focused on the compatibility with other Chaos products and their ecosystem or additional services they can offer rather than true improvement.

Not a good sign.

Edit: Also the difference in development between D5 and Vantage, although they both started practically at the same time, is huge.
Edit 2: Also at least here in NY, I find it impossible to get an Nvidia RTX 5090 or even 5080 for a decent price. They're mostly sold out since their launch. D5 seems to support AMD without issues. I may be wrong though.

2
General CG Discussion / Re: Have you seen Unreal Engine 5.5?
« on: 2025-05-15, 17:10:22 »
Envision may be another tool to consider: https://www.chaos.com/envision

The problem with Chaos products, it seems, is that they are spreading too thin to the point that they seem to be neglecting a percentage of each product they acquired. I don't like that and would rather work with a software that is unique to the company that owns it. Sorry, but I'm being honest here.

3
General CG Discussion / Re: Have you seen Unreal Engine 5.5?
« on: 2025-05-15, 15:47:34 »

In terms of both quality and speed, D5 Render is clearly beginning to dominate the architectural visualization market. Chaos Vantage, while technically capable, lacks the content depth and aggressive marketing to match what D5 currently offers.

Engines like Unreal Engine may appear fast and flexible for Archviz workflows, but they often become impractical when dealing with large-scale, detailed, and serious projects. That’s why we believe D5 will continue to gain momentum in the coming months. As the largest visualization office in Turkey, we've already shifted around 45% of our pipeline to D5.

We are now entering a market where seamless technical control and ultra-optimized workflows are more important than ever. Corona Render will always remain an artistic tool that I personally can’t give up — it has soul. But it’s also true that the market is changing at an incredibly fast pace.

Unfortunately, Corona has begun to lag in technical innovation, much like what happened with Mental Ray and even V-Ray at certain points. There’s been little movement recently in terms of speeding up workflows (e.g., no integration with Gaussian Splatting, minimal real-time development, lack of AI-driven enhancements, etc.).

Today there are dozens of real-time enhancement tools — very few professionals even open Photoshop anymore. At this stage, I believe Corona may face a long-term challenge if it doesn’t evolve fast enough.

And no, I won’t go down the path of complaining “why Corona doesn’t have GPU support.” That would be like arguing whether Tesla should make a diesel model. It’s irrelevant. The discussion is about pipeline efficiency and market direction, not nostalgia.

Very interesting. Thank you for the insights.
I'm using Vantage for the first time and I find it a little buggy EDIT: and the camera animation part is not quite ready yet IMO, nor the export of camera animations from Max.
I'm interested in D5 but I, like you, I don't want to give up Corona for still images (EDIT: not yet at least).
How is your workflow in that case?
Do you have a Corona scene and a separate scene for D5? Because AFAIK D5 is not compatible with Corona shaders, no?

4
I would vote for having option to make it disappear - many users will probably never ever will use that feature. I can only see it as positive to have less clutter in the VFB, its tools sidebar is getting fatter and fatter with each new release.

+1

5
Hi everyone, first of all sorry if i missed the category, but after searching all over i couldn't fix the problem i have.

I literally can't create anything, any objects, cameras, forestpack, literally any object in 3DS Max, i suspect it happened after i imported another model into a scene. I tried reseting the preferences, reseting the controller to default aswell but nothing seems to help. I want to point out that this is only a case on a specific scene, new ones and other scenes i have work propertly.

So if anyone has any idea on how to fix this it would be a lifesaver, thanks!

Make sure the home grid is active, as opposed to a secondary grid you may have created before.

6
but please tell me if what you are describing was ever possible in Corona, in some version.

No. It was never possible in Corona. It should be by now.

It may become a feature request in the end.
yes please.

7
I believe there's a bug:

https://youtu.be/pBMelae7118

To replicate it:

1- Open a scene, create somthing, render and save CXR.
2- the the VFB clear, open the CXR from history and edit it.
3- Draw a region and click render.

The image in the VFB goes away.

In any case, an "open" option under the little disk icon in the regular (not history) VFB would be better in my opinion.

EDIT: 3ds Max 2025.3, Windows 11 latest update AFAIK.

3 - instead of Render, draw a region and do Resume in rendering (play button for history item).

Hi Aram,

Resuming the rendering is not what I'm looking to do. If I do that the result I get is the mix of new pixels with older ones.
I want to re-render a region in an existing saved CXR file, while keeping that CXR image in the VFB.
In other words, I want to load a CXR file, draw a render region, and render from scratch for that region only without affecting the rest of the image.
Is that possible without having to use "resume file" and then click cancel and wait for the processing to finish before I can go ahead and render the region?


Thanks.

Edit: see attachment please.

8
I believe there's a bug:

https://youtu.be/pBMelae7118

To replicate it:

1- Open a scene, create somthing, render and save CXR.
2- the the VFB clear, open the CXR from history and edit it.
3- Draw a region and click render.

The image in the VFB goes away.

In any case, an "open" option under the little disk icon in the regular (not history) VFB would be better in my opinion.

EDIT: 3ds Max 2025.3, Windows 11 latest update AFAIK.

9
Ok. I was referring to a "open" option directly in the vfb.


10
Hi,

I have logged this as a feature request in our system to be further reviewed by our devs.

(Report ID=CMAX-1449)

Hi Avi.
was this reviewed?
Waiting several seconds or up to a minute just to load a CXR file on the VFB is ridiculous.

11
Thank you, Avi.


12
Anyone?

13
Recently I had to because I needed to use a material with tileMap in Vantage, which is not supported yet.
Other than that I wouldn't.

14
Hi there,

Nowadays is hard to know where to post a question.
I use Corona in Max, with forest pack. When using vantage, forest edge doesn't seem to work, even when opacity is enabled as explained here:

https://forums.chaos.com/forum/chaos-vantage/chaos-vantage-wishlist/1117820-forest-edge-please

Does it work?
Is it a Corona issue? A forest pack issue? or a vantage issue?

Thank you.
Guido.


15
Gallery / Re: Minimal Space – Exploration Playground
« on: 2025-04-01, 14:55:51 »
How did you map this wooden piece here?
Just an unwrap or did you use a paint software?


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