Hi guys,
Excuse me I know that my question isn't related to Corona Renderer but please help me if you have any idea.
In brief, how can we make the model you see below? I mean, can we model it just using 3ds max polygonal technique?
There are handsome other examples that are more complex than this model. When I try to go about such a complex model, I cannot achieve a clean topology. When I add turbosmooth, it turns into a mess especially the curved areas. An another simple example is cutting a square hole into a cylinder(its side). I cannot do it in 3ds max. When I add turbosmooth, there are some wrinkles and messes at the edges of the square hole. Adding more resolution to the model and the areas around the square hole doesn't even help. Please guide me.
And again, Excuse me that my question isn't relevant to this forum.