Author Topic: Unexplained "alopecia" spots with Scatter!  (Read 1084 times)

2023-11-07, 20:33:51

Giovanni Stengel

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Hi everyone,
I have tried them all!
The only way to fill this hole in the scattering is by removing a large amount of polygons from the surface.
It is not related to the slope option, I checked.
There are no exclude/include.
And Why right there though? It is always there. Even if I clone the surface and I make some editing on it.
I don't understand.
I attached two images, in the second one the render is on orto mode from top to show the entire "alopecia" spot.
Thank you!

2023-11-07, 21:37:30
Reply #1

romullus

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Did you check how it looks from underneath? Maybe for some weird reason some of terrain vertex normals got flipped?
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2023-11-08, 11:08:31
Reply #2

Giovanni Stengel

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No flipped vertexes! I think it is related to polygons density. I don't know.

2023-11-08, 11:11:22
Reply #3

romullus

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Would it be possible for you to upload that terrain mesh? No need for assets, just faulty terrain, so someone could take a look at it and possibly figure out what's going on.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-11-08, 18:14:42
Reply #4

Giovanni Stengel

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For now I solved with optimize modifier on the surface. I will also upload the surface with the problem as soon as I can. Thanks!