Author Topic: Corona SSS and Daz3D People  (Read 17236 times)

2018-11-23, 11:16:52
Reply #15

Gruender

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Great tip! Saved my ass today :)

2018-11-23, 12:41:44
Reply #16

Sainsy

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Great tip! Saved my ass today :)
My pleasure - glad it helped :)

2018-12-01, 09:59:28
Reply #17

hitman60

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@Sainsy
it works. thank you

but not for me, I need materials that should be separated in C4D material manager for each ID\selection tag :(

2018-12-03, 09:28:30
Reply #18

Gruender

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I did exactly that and it worked for me, needed to do this workflow on all materials that use sss and touch.

2019-02-07, 02:50:10
Reply #19

hitman60

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Does this was fixed in Final Builds?

2019-02-07, 10:47:19
Reply #20

romullus

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Hi,
Unfortunately, this issue isn't fixed yet.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-02-08, 13:48:38
Reply #21

maru

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I'll check this with the newest volumes/refraction fix. Not sure if it's affected or not.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-02-08, 14:46:44
Reply #22

romullus

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I'll check this with the newest volumes/refraction fix. Not sure if it's affected or not.

I already checked - seams are still present.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-06, 23:23:28
Reply #23

kanne

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I solved this using the Corona Bitmap node, and set the UV tiling mode to Udim (do this first).  Then select your daz image file (I found renaming them Diffuse_1001.jpg, Diffuse_1002.jpg etc.) worked a treat.  It will then treat the whole area as one (from a SSS point of view) and load the corresponding map where required (so face, lips, ears is 1001, torso is 1002).

Hope this helps :)



Sadly, i can't manage to get it working. Does this Workaround still works for anyone?

2019-09-10, 18:04:27
Reply #24

Miche67

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...Is this bug fixed in vs 5?
Thank's

2019-09-10, 18:44:50
Reply #25

romullus

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No, it hasn't been fixed yet.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-08-31, 12:47:17
Reply #26

hitman60

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Hello, any news?

2021-03-05, 12:12:56
Reply #27

crazybum2

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I solved this using the Corona Bitmap node, and set the UV tiling mode to Udim (do this first).  Then select your daz image file (I found renaming them Diffuse_1001.jpg, Diffuse_1002.jpg etc.) worked a treat.  It will then treat the whole area as one (from a SSS point of view) and load the corresponding map where required (so face, lips, ears is 1001, torso is 1002).

Hope this helps :)



Sadly, i can't manage to get it working. Does this Workaround still works for anyone?

Up ! It doesn't work for me too.... So sad

2021-04-22, 16:05:10
Reply #28

webru

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Is this problem still not fixed in 2 years? This is strange..

2021-11-01, 19:20:23
Reply #29

Fedin.jpg

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Is this problem still not fixed in 2 years? This is strange..
I solved this problem like this. it is good enough and correct
https://vk.com/video-84168351_456239114