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Messages - ukajali

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The html file is black if you test it on your machine and your browser forbids running javascript locally (Chrome and IE). Firefox works fine. If you load it up to a webserver all browsers should display it properly.


ah...thanks for the pointer, didn't know that :)

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in case of black html page, try first to use another browser...mine was black in chrome, but firefox worked.

but i think thats not your problem.
you need to choose spherical cam in corona cam mod and render. then there's no question how many images you need...it's only one.

3
[Max] Resolved Bugs / Re: save region render EUE7 build
« on: 2014-06-20, 13:43:38 »
check this

https://forum.corona-renderer.com/index.php/topic,4033.0.html

i think it's fixed but i don't know if eue-build too, don't have that one.


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[Max] Resolved Bugs / Re: vfb saving issues
« on: 2014-06-16, 23:38:45 »
no, my max installation always worked pretty stable...

windows 7
max 2012
pretty clean, without much plugs other than vray and multiscatter...

will try latest build tomorrow

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[Max] Resolved Bugs / Re: vfb saving issues
« on: 2014-06-16, 22:50:36 »
happens with other scenes too....region is always moving to the bottom of the frame when saved.

still same built as mentioned above.

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[Max] Resolved Bugs / Re: vfb saving issues
« on: 2014-06-14, 22:26:33 »
no, no vfb+

didn't test it with another scene to check if reproducible...will do as soon as possible.

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[Max] Resolved Bugs / Re: vfb saving issues
« on: 2014-06-13, 10:50:23 »
hi,

have to second this one.
rendered an office and had to rerender some reflections->positioned the region in max fb->rendered the correct region->saved to file via corona vfb->
but got the wrong region saved!  the region moved down to the bottom of the frame.
copy to max fb copied the wrong region too.
i ended up getting my region by snipping it from coronas fb with the snipping tool :)

i'm on daily build post-A6, timestamp May 27




8
thumbs up :) thank you

no hurry btw., i'm just testing :)

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[Max] Resolved Bugs / Older scenes crash with newest build
« on: 2014-03-02, 16:10:27 »
hi,
created and rendered some scenes with  build  feb.13 2014
updated today to the newest build mar.02 2014 and all scenes are crashing while building acc. structure at rendering

is there anything changed that significantly that it needs to be corrected in the scene before render...

thx in advance

10
sweet tool :) works like a charm! thx very much

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Work in Progress/Tests / Re: wips and questions
« on: 2014-02-17, 22:08:38 »
i see. thx for enlightenment :)

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Work in Progress/Tests / wips and questions
« on: 2014-02-17, 21:08:33 »
hi,
testing some kind of  country-style fabrics utilizing displacement, dof etc...
if i understand correctly, world units would tessellate the objects closer to the camera more dense than those further away.
in a case like the attached i would say this doesn't make much sense, cause the most dense displaced object is blurred being out of focus range and therefore doesn't need to be high res.
using screen size instead would let me run out of memory pretty fast using displacement on several objects, all with the same resolution tessellated at render time.
only solution would be to have the tessellation controlled on a per-object-basis and not globally in render settings.
or am i missing something completely?
I've read almost every post in the forums except bugs and requested features, so i might miss something.
has this been discussed before? search-function didn't help in this case.


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