I'm trying to understand how the triplanar map projects textures onto an object. If we take a cube as an example, and we project a map in the x,y, and z directions, I would expect to see the same texture on the two opposite faces of the cube...as if the texture is being projected though the object from one side to the opposite. However, it doesn't appear that it's working this way.
If you take a look at the image below, I have a cube that is 1 foot in each dimension. Using a dummy node, I adjusted the texture so it aligns to the front and left faces. However, the texture on the rear and right faces is misaligned. I would expect this to be aligned just as the front and left faces are. Perhaps there is a setting or trick I am missing.
I'm also curious if anyone knows where the UV origin of the texture is placed on the dummy node. It would seem like the UV origin would be placed at the pivot point of the dummy node.