Author Topic: Corona Renderer 3 for Cinema 4D daily build  (Read 32624 times)

2019-01-04, 12:44:51
Reply #105

Beanzvision

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Have you tried lowering the delta % also?

"Delta is a scaling factor to use in sampling the noise for evaluating the slope that is to be used in the bump channel. This allows you to get very sharp bump with minute detail."

« Last Edit: 2019-01-04, 12:58:53 by beanzvision »
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2019-01-04, 13:34:42
Reply #106

meidenberg

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it actually works!

The weirdest thing of all is that the bump now works on Another scene where I noticed this yesterday without changing delta, I am so confused right now and need to test this out alot more.

Thanks beanzvision.

2019-01-04, 16:55:41
Reply #107

IzaiPiotr

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If you tweak a little some parametrs from orginal file, it can produce good results quite easy.
Strenght: 1000%
Relative Scale 50% All
Delta 10%

Rest without changes.
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2019-01-04, 17:55:18
Reply #108

iacdxb

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Have you tried lowering the delta % also?

"Delta is a scaling factor to use in sampling the noise for evaluating the slope that is to be used in the bump channel. This allows you to get very sharp bump with minute detail."



To get bump sharp... reduce delta amount.
Many others and new users may be dont know this delta... (better to add this in bump coding) and example by IzaiPiotr, bump strength 1000%.... wow, this much strength should be work on 100% strength.  I think it needs some fixing...!

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-08, 13:16:06
Reply #109

sirio76

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Seems to be related to the issue I've reported here:
https://forum.corona-renderer.com/index.php?topic=23049.0
Where's the delta setting for bitmap? I'm only able to change delta inside procedural noise as far as I can see, is this active on the latest daily build?

2019-01-10, 13:40:38
Reply #110

indexofrefraction

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just wanted to report that the officially released v3 crashed here after 5min playing with the node editor/materials
just made 2 materials and connected some dots (shared shaders)
macos 10.12 sierra, cinema4d r19

did you guys experience crashes, too?

2019-01-10, 13:57:38
Reply #111

houska

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just wanted to report that the officially released v3 crashed here after 5min playing with the node editor/materials
just made 2 materials and connected some dots (shared shaders)
macos 10.12 sierra, cinema4d r19

did you guys experience crashes, too?

Thanks for telling us! Would you have a crash report for us? That way we could fix it

2019-01-11, 08:15:38
Reply #112

iacdxb

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using corona 3, crashed when removing material from objects.
bug report.... may be helpful for you.

...

p.s.
As now, no more beta and Corona 3 is released, why not make separate support section for Corona 3 users, so easier to Corona 3 users.

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-11, 12:27:42
Reply #113

illbru

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I found a possible bug on this release.
In previous versions you could use c4d instances to clone corona lights, if you checked "render instance" the light clones didn't work.
Now if you use standard instance the clones work but they don't change color when you change it from main light, if you check "render instance" the lights work and accept color changing.
This happens every time in interactive render and normal render.

2019-01-11, 14:16:44
Reply #114

TomG

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Color can be controlled in the Cloner's Transform section, the Color parameters. Of course this does mean all Cloned lights will have the same color.
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2019-01-11, 15:36:36
Reply #115

illbru

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Color can be controlled in the Cloner's Transform section, the Color parameters. Of course this does mean all Cloned lights will have the same color.

i think you missed the point, a light instance does not change its color when you change it on its generator. And i'm not talking about mograph cloner

2019-01-14, 14:39:35
Reply #116

fabio81

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strange, to me it works as always. If instance is selected it is not visible.
If it is not selected, it works well with the same temperature

2019-01-14, 16:27:11
Reply #117

illbru

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strange, to me it works as always. If instance is selected it is not visible.
If it is not selected, it works well with the same temperature

Which c4d version are you using? I'm using v19 on Win 10

2019-01-16, 09:13:36
Reply #118

indexofrefraction

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i tested that :
macos 10.12, cinema r19
normal instances do ignore the light color, this is certainly a bug
render instances do not produce a light here at all
« Last Edit: 2019-01-16, 09:17:42 by indexofrefraction »

2019-01-16, 09:15:32
Reply #119

indexofrefraction

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by the way,
my browser always exits the thread after i post something...
is this normal? wanted?