Chaos Corona for 3ds Max > [Max] Daily Builds

Tiles playground

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n2graf:
And one more thing, would it be possible to add the "color 2" concept that have berconmaps? That is, being able to activate a gradient from the gap to the tile to make a smoother transition. Very useful to simulate dirt near the gap (with a dirt texture) or for bumps or displacements where the tile is convex. Once again, thank you very much for the work!

n2graf:
sorry, one last thing. It would be possible to apply noise in the gap, but not within its texture but rather the distortion of the gap itself, just as happens in 3dsmax tile. It is useful for making rough gaps that have diferent thickness maybe because the tile deformation of an old wood for example, or such as the gaps between the formwork concrete plates.

In the same way as 3dsmax tile, the option to disable some random tile, as if the brick had fallen from the wall, would also be useful. Now I think that's all!

Aram Avetisyan:

--- Quote from: n2graf on 2023-10-26, 18:53:54 ---sorry, one last thing. It would be possible to apply noise in the gap, but not within its texture but rather the distortion of the gap itself, just as happens in 3dsmax tile. It is useful for making rough gaps that have diferent thickness maybe because the tile deformation of an old wood for example, or such as the gaps between the formwork concrete plates.

In the same way as 3dsmax tile, the option to disable some random tile, as if the brick had fallen from the wall, would also be useful. Now I think that's all!

--- End quote ---

A feature like this (and more) is planned, so stay tuned.

maru:
fooling around with procedural bricks

romullus:
Planar mapping + mapping randomizer + Corona tiles + Chaos scatter = pure awesomeness. Can't wait when edge blurring/beveling will be implemented. Also more shapes/patterns would be welcome, for example hexagonal tiles.

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