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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog
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Topic: [ARCHIVE] Pre 1.0 Daily builds changelog (Read 17494 times)
2015-02-03, 00:35:13
Reply #75
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
added proper freezing of inactive render parameters for bidir
fixed crashes when drag&dropping bitmaps into CoronaMtl slots with “Show in viewport” active
added direction offsets to AO (XYZ bias)
fixed VFB not updating sometimes - now "Enter" should always force update
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-09, 01:12:13
Reply #76
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
added displacement support for xref, scripted, and shell materials
body objects now render correctly
cylinder light is now visible when creating
fixed crashes when setting time limit really high
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-11, 00:28:19
Reply #77
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Some interactive rendering bugfixes. Any testing is appreciated:
Fixed bug preventing removing global volume material in IR mode
Corona interactive now respects “render hidden geometry” and “displacement” switches of render settings. Although because of the way 3ds max works, render dialog needs to be closed for the change to take effect.
“resume render/start interactive/render only elements” buttons will now properly freeze when already rendering
made pass limiting for interactive work again - needs testing
Fixed IR crashes/non-updates when removing/adding environment map
fixed crashes when resetting/loading different scene with IR running
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-11, 20:54:05
Reply #78
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
interactive now reacts to globalMtl changes
interactive now reacts to image filter changes
interactive now reacts to cameramod shutter speed changes
fixed bug with interactive + scatter
Logged
Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-13, 02:53:59
Reply #79
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
displacement water level is now optional, so it is not applied to EXRs with negative values by default
fixed displacement subdivision rates for HDR displacement maps
fixed crashes when switching map inside CoronaScatter
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-13, 21:33:46
Reply #80
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
interactive fixed speed problems (the difference should be HUGE)
interactive: fixed hair&fur modifier
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-14, 23:49:52
Reply #81
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
removed some of the motion blur stuttering when 3dsmax time precision limit is hit
fixed interactive + xref scenes
doubleclicking image in VFB will fit the VFB to its size
fixed crash when Falloff in fresnel mode is plugged inside IOR CoronaMtl slot
MUltimtl on/off works correctly when submtl IDs are changed inside the multimtl
fixed date in CoronaRenderer.CoronaFp.getCoronaVersion()
made render() maxscript command work
made substance work with noninteractive rendering. It remains broken with interactive rendering, though, and probably cannot be fixed.
fixed CScatter sometimes creating not-so-random distributions
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-15, 21:55:59
Reply #82
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
made multitexture in bercontile mode work (in regular rendering, not interactive)
fixed bidir/VCM being too blurry with image filters
improved sampling of dim reflections on diffuse/refractive surfaces
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-24, 22:22:22
Reply #83
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
RC3:
some tooltips wording improved
fixed assert when closing licensing and DR server from tray
renamed DrConfigA7.2 to DrConfig-1.00
fixed crashes with displacement + bitmap textures
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-02-28, 15:53:17
Reply #84
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
ok, lets try first daily build after the release.
Changelog:
- Changed the VFB sidebar to be on by default
- Possibly fixed some of the hangups on scene parsing. Testing will be necessary to see if there are still any problems left
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog