Chaos Corona for Cinema 4D > [C4D] Daily Builds

Corona scatter and Corona Distance

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Cinemike:
Glad I could help!

Good luck with your project.

Cinemike:
"My intent was to create sparse areas where little grass grows or in that point to have dry grass just like in reality ..."
Made me wish we could have the same functionality like with the Cloner for Chaos Scatter, too, where you can influence which clones are being created where depending on a map.

fabio81:
eh eh exact :)

Stefan-L:
one question to make sure, corona scatter is using the new c4d multinstance system, right?
not the old render instances, or is it something not related to c4d at all?

i am yet testing but for now i have the feeling it takes more ram and more prepare time then the c4d multinstances via the c4d cloner.
i might be wrong of course and need to test more.

fabio81:

--- Quote from: Stefan-L on 2022-04-21, 14:14:32 ---one question to make sure, corona scatter is using the new c4d multinstance system, right?
not the old render instances, or is it something not related to c4d at all?

i am yet testing but for now i have the feeling it takes more ram and more prepare time then the c4d multinstances via the c4d cloner.
i might be wrong of course and need to test more.

--- End quote ---

I couldn't figure it out yet because if you try to explode you can't find the objects inside anymore. It looks incredibly fast to me. I've always used surface Spread before

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