Chaos Corona for 3ds Max > [Max] I need help!

Corona-related values jump off-scale in saved materials

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romullus:
Unfortunately materials in 3ds max are system units agnostic, so if you importing materials in the scene that has different system units that they were saved in, then you will have mismatching scale issue. AFAIK it has nothing to do with Corona and it's the same for all renderers. Usually the difference is 0.1, 10, 2.5, 0.4 and so on, depending on the system units being used. It shouldn't be arbitrary numbers like in your case, unless you have some non orthodox system units setup.

XYZ_wanderer:
But its stupid, my 3ds max units are set to cm and it stays like this. I work with cm in SketchUp and import into Max, and when I want to import materials from libraries not just scales jump off, the material gets fu*ked up, for some reason it no longer renders AO, or renders it very weak, even tho everything is set to normal values. It becomes very noisy like it would render with 99 bump and so on. And its right after importing .3ds file to Max, i dont even get units mismatch prompt, but sometimes materials imported from library work well, sometimes the scale is 3175 as opposed to 100, sometimes its 14.7 as opposed to 100. it feels like units mismatch isn't even the problem.

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