Author Topic: [solved] Does a glass material in corona behave like physical glass?  (Read 2603 times)

2016-12-09, 09:32:17

Jpjapers

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Someone on Max Forums posted a question about simulating lightguides (solid glass to change the direction of a beam of light)
I thought it sounded like something corona might be capable of after remembering the thread from a while back where someone had built actual lenses that worked infront of the max camera and i thought id give it a go. However i tried this and the light (rectangle light with directionality set to 1 and tried with 0) just disappears and doesnt shine out of the other side of the glass. is there anything i need to do to get it to work properly? Caustics are enabled but the light intensity through a solid block of glass is basically 0.

Thanks
Jack

EDIT: Sorry I should have put this in the help forums.Ive attached an image from the vfb. The black dot on one side of the block is a light set to the highest possible intensity of 999999 and as you can see nothing is coming through the other side.

« Last Edit: 2016-12-09, 13:54:39 by maru »

2016-12-09, 13:05:38
Reply #1

Ondra

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yes, it works ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-09, 13:07:01
Reply #2

Jpjapers

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Hmmmmm. Have you done anything special with your setup? and does it work with a rectangular light?

2016-12-09, 13:10:14
Reply #3

Ondra

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it will work rectangular light, and only thing i did was set MSI to 0 and enabled caustics
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-09, 13:26:48
Reply #4

Jpjapers

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Sample intensity. thank you!!
« Last Edit: 2016-12-09, 13:34:20 by jpjapers »