Author Topic: Daily Builds 1.6  (Read 132081 times)

2016-11-23, 13:26:59
Reply #165

snakebox

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I know it takes time, but I'm really curious what has changed in the new daily build?  since its been a while since the last one.  Though we don't seem to have a changelog yet? :D
Changelog for the upcoming daily. It was not released yet as we need to fix some slowdowns in some scenes and stabilize the new features + we are currently dealing with a ton of other stuff.

Bug fixes
Speed improvements
  • LUT parsing speedup: 3-5 times faster
  • Around 20% faster bloom & glare computations using 16-bit floats on computers supporting F16C instruction set extension (Intel Ivy Bridge and later). This should have no effect on the visual quality, but can be disabled in devel/experimental rollout in case of any problems.
  • Significantly improved sampling of HDR environment maps with significant contrast (for example with baked-in sun). Renders with HDRI should now have up to half the noise for same rendertime.
Remove fireflies denoising mode now works for render elements
Lowered memory requirements of denoising render elements
Denoised render elements elements are now displayed as soon as ready, one-by-one - corona no longer waits until all denoised elements are computed
Added new render stamp variables: corona build name (%bn), preprocessing time (%ptp), number of CPU threads (%ct)
LUTs no longer clamp overbright values, instead they extrapolate
System-wide settings are now versioned to rule out conflicts when changing between daily builds and stable version
CoronaBitmap bump mapping now works outside of Corona
Updated the scatter lister script to 1.01
  • Added a version number to the header of the program
  • Lister window now resizes to be high just enough for all the scatters to fit, saving space.
  • Fixed crashes when instancing and referencing scatters (Lister now shows both instances).
  • Minor bug fixes and performance increases.
Added curve color mapping controls
Added stereo perspective camera
Added Corona triplanar (blended box) texture

UI
  • Fixed glitch in CoronaMtl UI
  • Added taskbar progress bar to 3dsmax during rendering
  • Added tooltips to Corona Color Picker
  • Skinned checkboxes in Corona VFB
  • Changed maximum value of mtl editor quality to 50
  • Opacity cutout/clip checkbox in CoronaMtl changed to be off by default
  • Long dropdowns in VFB render passes select are no longer clipped by the bottom end of VFB window
  • Flip green checkbox in CoronaNormal is now on by default

Holy horses! 

That is a list of excitement! :O 

I totally understand, I just have a habit of checking the dropbox folder now and then, and then check to see if there is a changelog afterwards. Since there was a new build on dropbox I just assumed.  But that's cool, these changes look amazing.

2016-11-23, 14:46:00
Reply #166

johan belmans

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2016-11-23, 15:23:43
Reply #167

romullus

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..

Is this 1.6 RC already? :]

1. decision to flip normal map's green channel by default looks strange to me.
2. does stereo perspective camera renders images for viewing with anaglyph glasses or is this something entirely different?
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2016-11-23, 19:19:49
Reply #168

SmurfN

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no improved DR render in the next daily build then?

2016-11-23, 19:25:12
Reply #169

Frood

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I´m rather glad testing new DR code takes it´s time.

Good Luck

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2016-11-23, 19:44:57
Reply #170

Ondra

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no improved DR render in the next daily build then?
although it is ready, we will rather release a daily build without it first, so the other stuff can be tested separately from potentially broken DR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-24, 00:58:44
Reply #171

mav3rick

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i'm having small problem with db(22.11.2016)
saved rendering misses LUT "pass", like it was turned off during saving process, on 1.5RC2 and previews DB it worked well...

without that new db works really well... transforming vertices, building acc. structure, parsing the scene is a lot faster right now

2016-11-24, 04:01:27
Reply #172

Christa Noel

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no improved DR render in the next daily build then?
although it is ready, we will rather release a daily build without it first, so the other stuff can be tested separately from potentially broken DR
I've spent long time waiting for the DR and the next build will comes without it... :`(
but ondra, will you include the "CoronaRenderer.CoronaFp.getRenderType" next build? I found in the documentation the isrender is replaced with getrendertype but 1.5.2 still doesn't have it.

2016-11-24, 10:31:09
Reply #173

Ondra

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yes, it should be there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-24, 10:31:44
Reply #174

SmurfN

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no improved DR render in the next daily build then?
although it is ready, we will rather release a daily build without it first, so the other stuff can be tested separately from potentially broken DR

Understandable! Thanks!

2016-11-24, 10:58:14
Reply #175

Christa Noel

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yes, it should be there
yes, thanx! that would be very useful for me :D

2016-11-24, 11:47:42
Reply #176

romullus

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Should we report bugs found in nov-22 build or should we wait for more official release? I found that if render is launched without any stopping conditions, then sometimes animated progress bar in taskbar keeps going even after render is stopped. Also i got a crash trying to launch rendering.

BTW, triplanar is awesome!
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2016-11-24, 12:22:23
Reply #177

Ondra

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yep, go ahead and report it as bugs, worst case is that we will close the report when new daily is out
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-25, 13:59:13
Reply #178

Ondra

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CoronaMix + bump... ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-25, 14:28:43
Reply #179

romullus

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I don't get it, isn't it already possible?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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