Author Topic: Daily Builds 1.6  (Read 132051 times)

2016-11-02, 11:22:27
Reply #75

Ondra

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I believe I did not post this enviro sampling improvement image before
Nice! noticeably less noise.
I had a hunch, that you would go Vray dome light route and cast fake direct lights out of the brightest pixels from the enviroment.
But you stayed true to no bias and just sped it up.

What exactly did you do? It seems casting rays from a dome is such a naive algorithm, that there is nothing to improve....

There are 2 things that we did, I would rather not go into details as we might publish it as a paper. There is always something to improve, we just dug a bit into the math behind MIS.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-02, 12:53:10
Reply #76

moriah

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Can you implement random rotation/offset by render ID/ face ID on coronaTriplanar? Would be great for "natural" variation :)

2016-11-02, 14:11:44
Reply #77

scionik

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Cool. Is it faster and more easy to use than BlendedBoxMap (it supports by Corona)?
No, just different in workflow.

The classic usage is to texture landscapes with it, where no UVs are produced.
It is not much different, but doing seam hiding is way easier with three projection axis. Many algorithms are way easier to implement that way.
There is some info on it here and here.

No... I mean PR72... BlendedBoxMap is already supported by Corona

2016-11-02, 14:24:01
Reply #78

pokoy

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Cool. Is it faster and more easy to use than BlendedBoxMap (it supports by Corona)?
No, just different in workflow.

The classic usage is to texture landscapes with it, where no UVs are produced.
It is not much different, but doing seam hiding is way easier with three projection axis. Many algorithms are way easier to implement that way.
There is some info on it here and here.

No... I mean PR72... BlendedBoxMap is already supported by Corona
Don't want to stop the fun for you but beta talk is probably best kept elsewhere ;)

2016-11-02, 19:42:23
Reply #79

mav3rick

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i don't know if this is a bug...
i download DB 26.10.2016 legacy(by mistake), install it, open 3ds, render scene, time 3min 35s
then download DB "full speed", and time 3min 59s

2016-11-03, 19:07:02
Reply #80

Ondra

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Added sexy taskbar progressbar to 3dsmax...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-03, 20:23:44
Reply #81

scionik

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Added sexy taskbar progressbar to 3dsmax...

That's really cool ))
Please... add frame number and view/camera name to the window name

2016-11-03, 20:24:05
Reply #82

FrostKiwi

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Added sexy taskbar progressbar to 3dsmax...
Back to the basics, I guess :D
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-11-03, 20:25:21
Reply #83

Ondra

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Added sexy taskbar progressbar to 3dsmax...

That's really cool ))
Please... add frame number and view/camera name to the window name
will add
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-03, 22:36:07
Reply #84

lixai

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I have a question about Corona Distance, what kind of gradient is this supposed to be ? because it is not linear, and if i plug a noise in distance scale i get this weird result. is this the right behavior ?

P.S. And can i also get an answer for the question here ? https://forum.corona-renderer.com/index.php/topic,13210.msg87444.html#msg87444

P.P.S. Using mag 2016, windows 10

2016-11-04, 01:07:58
Reply #85

snakebox

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I am so freaking excited about the upcoming daily build!!  It blows my mind how much you guys can still squeeze of out an already excellent product! More important, the fact that you do it! keep up the great work!  and give us hdri sampling improvements now please :P

2016-11-04, 09:23:23
Reply #86

PEgaz

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Hi,
I've got a problem with Interactive in one of my scenes.
There's some strange pattern that takes long time to dissolve - I've attached file to show it.
I thought it was some material related (it seemed stronger on some objects) but it occures even with everything with plain Gray material (as on the attached file).

The same effect is noticable with final rendering - but less strong and dissolves/disappears quickly.

---------
max2016, Corona Oct 26.


2016-11-04, 11:12:58
Reply #87

Ondra

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did you change random sampler by any chance?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-04, 11:25:25
Reply #88

PEgaz

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I switched from 1.5 to last Daily - I changed nothing.
But I'm not the only one touching that scene ....

Just checked - It was set to: Optimal 1S High - when swiched back to: 5D High-D + PRNG (Default one I hope) everything works as it should.

So it's "my" fault - sorry for bothering - I need to kill somebody here (I hope he'll be dying long enough).

2016-11-04, 12:48:22
Reply #89

Ondra

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do not worry, guest_guest/davood/gaba/... requested for his account to be deleted, so we have about 1 week free, until he registers new account and starts spewing shit again ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)