Quote from: Ondra on 2016-11-02, 10:46:22I believe I did not post this enviro sampling improvement image beforeNice! noticeably less noise.I had a hunch, that you would go Vray dome light route and cast fake direct lights out of the brightest pixels from the enviroment.But you stayed true to no bias and just sped it up.What exactly did you do? It seems casting rays from a dome is such a naive algorithm, that there is nothing to improve....
I believe I did not post this enviro sampling improvement image before
Cool. Is it faster and more easy to use than BlendedBoxMap (it supports by Corona)?
Quote from: scionik on 2016-11-02, 08:21:13Cool. Is it faster and more easy to use than BlendedBoxMap (it supports by Corona)?No, just different in workflow. The classic usage is to texture landscapes with it, where no UVs are produced.It is not much different, but doing seam hiding is way easier with three projection axis. Many algorithms are way easier to implement that way.There is some info on it here and here.No... I mean PR72... BlendedBoxMap is already supported by Corona
Added sexy taskbar progressbar to 3dsmax...
Quote from: Ondra on 2016-11-03, 19:07:02Added sexy taskbar progressbar to 3dsmax...That's really cool ))Please... add frame number and view/camera name to the window name